Order of the Roll - Dungeons and Dragons Plasmoid - Order of the Roll

Plasmoid

Dnd Plasmoid Race

Plas­moids are amor­phous beings that resem­ble mov­ing slime. They are most com­mon­ly found in swamps or oth­er envi­ron­ments with extreme­ly high humid­i­ty, where their unique body struc­ture func­tions opti­mal­ly. Although they can adopt a rec­og­niz­able form when inter­act­ing with oth­er races, plas­moids are dif­fi­cult to mis­take for any­thing else.

Food

They absorb nutri­ents through osmo­sis, much like amoe­bas, and excrete waste through small pores in their bod­ies. They also breathe through pores that allow them to absorb oxy­gen. Their limbs are sur­pris­ing­ly strong and flex­i­ble, enabling them to wield weapons and use tools.

Appearance

Most plas­moids have a translu­cent gray col­or, but they can change their col­or and lev­el of trans­paren­cy by absorb­ing pig­ments through their pores.

Biology

Instead of organs like humans, their bod­ies con­sist of cells, fibers, a plas­ma-like sub­stance, and clus­ters of nerves. These nerves allow plas­moids to per­ceive light, heat, tex­ture, sound, pain, and vibra­tions. They can hard­en the out­er lay­er of their bod­ies to assume a humanoid shape, allow­ing them to wear cloth­ing and acces­sories.

Speech

Plas­moids speak by forc­ing air through tubu­lar cav­i­ties in their bod­ies, which nar­row to pro­duce sounds.

Sleep

When they sleep, plas­moids lose their sol­id form and spread out over the ground, some­times being mis­tak­en for a pud­dle of water, a stone, or anoth­er incon­spic­u­ous part of the envi­ron­ment.

Stats

  • Abil­i­ty Score Increase. Increase one abil­i­ty score by 2, and increase a dif­fer­ent one by 1, or increase three dif­fer­ent scores by 1.
  • Crea­ture Type. You are an Ooze.
  • Size. You are Medi­um or Small. You choose the size when you gain this race.
  • Speed. Your walk­ing speed is 30 feet.
  • Amor­phous. You can squeeze through a space as nar­row as 1 inch wide, pro­vid­ed you are wear­ing and car­ry­ing noth­ing. You also have advan­tage on abil­i­ty checks you make to ini­ti­ate or escape a grap­ple.
  • Dark­vi­sion. You can see in dim light with­in 60 feet of your­self as if it were bright light, and in dark­ness as if it were dim light. You dis­cern col­ors in that dark­ness only as shades of gray.
  • Hold Breath. You can hold your breath for 1 hour.
  • Nat­ur­al Resilience. You have resis­tance to acid and poi­son dam­age, and you have advan­tage on sav­ing throws against being poi­soned.
  • Shape Self. As an action, you can reshape your body to give your­self a head, one or two arms, one or two legs, and makeshift hands and feet, or you can revert to a limb­less blob. While you have a human­like shape, you can wear cloth­ing and armor made for a Humanoid of your size. As a bonus action, you can extrude a pseudo­pod that is up to 6 inch­es wide and 10 feet long or reab­sorb it into your body. As part of the same bonus action, you can use this pseudo­pod to manip­u­late an object, open or close a door or con­tain­er, or pick up or set down a Tiny object. The pseudo­pod con­tains no sen­so­ry organs and can’t attack, acti­vate mag­ic items, or lift more than 10 pounds.
  • Lan­guages: Your char­ac­ter can speak, read, and write. Com­mon and the lan­guage of your coun­try if you have that and two oth­er lan­guages that you want.

 

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