Order of the Roll - Dungeons and Dragons Blackstone - Order of the Roll

Blackstone

Blackstone

The Land of Black­stone

Black­stone is a rich, rocky land divid­ed into six major regions, each with its own cul­ture, peo­ple, and lead­er­ship.

Donk

A mas­sive under­ground prison where the realm’s most dan­ger­ous crim­i­nals are kept. This heav­i­ly guard­ed area is ruled by the Moun­tain Dwarves, who are known for their firm hand and strict dis­ci­pline.

Bright­stone

Home of the Duer­gar, also called Gray Dwarfs. They usu­al­ly live in seclu­sion, deep with­in caves, far away from the sun. Bright­stone is mys­te­ri­ous and silent. Many say you do not sim­ply enter… or leave.

Kurk

A small vil­lage from which most of the Mark of Ward­ing Dwarfs come. The area is also famous for its fine beer and rum.

Tim­ber

A region full of vast forests, known for its enor­mous trees. Tim­ber forms the bor­der between nature and civ­i­liza­tion, and is renowned for its wood­craft, lum­ber­jacks, and mys­te­ri­ous for­est mag­ic.

Duskwall

The sec­ond-largest city of Black­stone and the kingdom’s main port. Ships from dis­tant lands arrive here, mak­ing trade with the out­side world pos­si­ble. Duskwall is live­ly, cos­mopoli­tan, and at times dan­ger­ous.

Gold­stone

The cap­i­tal of Black­stone and the polit­i­cal heart of the realm. Hill Dwarfs live here in large num­bers, and at its cen­tre stands the roy­al palace of the Black­stone fam­i­ly, rulers of the land.

  • What does the coun­try look like?
    Many moun­tains and val­leys, and the land looks like a pick­axe break­ing a rock.
  • Which coun­try or coun­tries is this near?
    The land of Mac­Tusk (the land of the Lox­odon)
  • How many races live in this coun­try?
    Only one kind: Dwarfs
  • What are the cul­ture and tra­di­tions?
    The cul­ture is about min­ing, and more things from the age of knights.

    Tra­di­tions include the Birth­day of the king or queen, the Min Fes­ti­val, and show­ing Dwarfs the largest or most beau­ti­ful crys­tal.

  • What is the tra­di­tion­al dress­code?
    Cloth­ing in the age of chival­ry / 1720 to 1750 cloth­ing.

  • How many cities are there?
    Donk, Bright­stone, Kurk, Tim­ber, Duskwalle and Gold­stone.

  • What reli­gion pre­vails in the coun­try?
    They believe in the god Tuumus, the god of earth, black­smiths, and min­ing. They say that Tuumus cre­at­ed their land.
  • What is the sym­bol of the coun­try?
    The stat­ue of Tuumus and the stat­ues of the Black­stone Fam­i­ly and oth­er leader.
    It depends on the state.
  • How do crea­tures trav­el in this coun­try?
    Car­riages and boats
Order of the Roll is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.