Order of the Roll - Dungeons and Dragons Elf - Order of the Roll

Elf

Dnd Elf Race

Elves are an ele­gant, yet often rather snob­bish race. Many elves are firm­ly con­vinced that they stand above oth­er races, a belief they car­ry with pride even when their grand plans fail spec­tac­u­lar­ly. They gen­er­al­ly look down on peo­ples such as dwarves and orcs, whom they con­sid­er unciv­i­lized and “beneath them.” Friend­ship with an elf? You only earn that if you are wealthy, pow­er­ful, or of roy­al blood.

Appearance

Most elves live in lux­u­ry and make that abun­dant­ly clear. They wear refined, immac­u­late cloth­ing, often with a touch of arro­gance. Think of French nobil­i­ty or Eng­lish aris­toc­ra­cy with­out the wigs.

Phys­i­cal­ly, elves resem­ble humans but tend to be paler and are eas­i­ly rec­og­niz­able by their long, point­ed ears. They almost always appear flaw­less­ly groomed, as though they spend three hours in front of the mir­ror each morn­ing.

Female elves are known to be friend­lier than their male coun­ter­parts, and many con­sid­er elven women to be among the most beau­ti­ful beings in the entire D&D world.

Subraces & Their Sacred Trees

Every elven sub­race is bound to a sacred tree, unique liv­ing beings that embody the soul, her­itage, and mag­ic of their peo­ple. These sub­race trees are not ordi­nary plants. Each one can empow­er elven spell­cast­ing, cre­ate pro­tec­tive wards, and even heal elves who are grave­ly ill or near death. Elves deeply believe in the spir­i­tu­al pow­er of their trees and wor­ship them as divine beings.

  • Dark Elves – The Drak Tree
    A shad­ow-infused, pul­sat­ing tree that strength­ens the dark and arcane ener­gies of the Drow.

  • High Elves – The High Tree
    A majes­tic, radi­ant tree that emanates pure arcane bril­liance.

  • Wood Elves – The Elden Tree
    An ancient for­est giant whose mag­ic is deeply con­nect­ed to nature and the wilds.

  • Pal­lid Elves – The Pal­lid Tree
    A pale, moon­lit tree whose whis­pers car­ry spir­i­tu­al and ethe­re­al pow­er.

Among all these sacred trees, one stands above the rest and holds the high­est place in elven cul­ture.

The Tree of Life

The Tree of Life is the most sacred and pow­er­ful tree in exis­tence. It is the beat­ing heart of the elven realm Varné, the wealth­i­est and grand­est of all nations. Its roots hold ancient secrets, and its mag­ic blan­kets the entire king­dom.

Elves wor­ship the Tree of Life above all, believ­ing it to be the source of their lin­eage, longevi­ty, and mag­i­cal supe­ri­or­i­ty.

The True Leader of Varné

Offi­cial­ly, Varné is ruled by King Saf­draen, a charis­mat­ic and seem­ing­ly beloved monarch.
How­ev­er, this is only a façade.

Hid­den deep beneath the Tree of Life dwells the true ruler:
Queen Lolth, half-elf, half-spi­der.
A ter­ri­fy­ing crea­ture with eight legs and an icy smile.

No one in the king­dom knows that she silent­ly com­mands the realm except for Saf­draen. He guards that secret with his life;

Stats

  • Abil­i­ty Score Increase. Your Dex­ter­i­ty score increas­es by 2.
  • Age. Although elves reach phys­i­cal matu­ri­ty at about the same age as humans, the elven under­stand­ing of adult­hood goes beyond phys­i­cal growth to encom­pass world­ly expe­ri­ence. An elf typ­i­cal­ly claims adult­hood and an adult name around the age of 100 and can live to be 750 years old.
  • Align­ment. Elves love free­dom, vari­ety, and self-expres­sion, so they lean strong­ly towards the gen­tler aspects of chaos. They val­ue and pro­tect oth­ers’ free­dom as well as their own, and are good more often than not. Drow are an excep­tion; their exile into the Under­dark has made them vicious and dan­ger­ous. Drow are more often evil than not.
  • Size. Elves range from under 5 to over 6 feet tall and have slen­der builds. Your size is Medi­um.
  • Speed. Your base walk­ing speed is 30 feet.
  • Dark­vi­sion. Accus­tomed to twilit forests and the night sky, you have supe­ri­or vision in dark and dim con­di­tions. You can see in dim light with­in 60 feet of you as if it were bright light, and in dark­ness as if it were dim light. You can’t dis­cern col­or in dark­ness, only shades of gray.
  • Fey Ances­try. You have advan­tage on sav­ing throws against being charmed, and mag­ic can’t put you to sleep.
  • Trance. Elves do not sleep. Instead they med­i­tate deeply, remain­ing semi-con­scious, for 4 hours a day. The Com­mon word for this med­i­ta­tion is “trance.” While med­i­tat­ing, you dream after a fash­ion; such dreams are actu­al­ly men­tal exer­cis­es that have become reflex­ive after years of prac­tice. After rest­ing in this way, you gain the same ben­e­fit a human would from 8 hours of sleep.
  • Keen Sens­es. You have pro­fi­cien­cy in the Per­cep­tion skill.
  • Lan­guages: Your char­ac­ter can speak, read, and write. Com­mon, Elven and one oth­er lan­guage that you want.

Dark Elf

Descend­ed from an ear­li­er sub­race of dark-skinned elves, the drow were ban­ished from the sur­face world for fol­low­ing the god­dess Lolth down the path to evil and cor­rup­tion. Now they have built their own civ­i­liza­tion in the depths of the Under­dark, pat­terned after the Way of Lolth. Also called dark elves. The drow have black skin that resem­bles pol­ished obsid­i­an and stark white or pale yel­low hair. They com­mon­ly have very pale eyes (so pale as to be mis­tak­en for white) in shades of lilac, sil­ver, pink, red, and blue. They lend to be small­er and thin­ner than most elves.

Drow adven­tur­ers are rare, and the race does not exist in all worlds. Check with your Dun­geon Mas­ter to see if you can play a drow char­ac­ter.

  • Abil­i­ty Score Increase. Your Charis­ma score increas­es by 1.
  • Supe­ri­or Dark­vi­sion. Your dark­vi­sion has a range of 120 feet, instead of 60.
  • Sun­light Sen­si­tiv­i­ty. You have dis­ad­van­tage on attack rolls and Wis­dom (Per­cep­tion) checks that rely on sight when you, the tar­get of the attack, or what­ev­er you are try­ing to per­ceive is in direct sun­light.
  • Drow Mag­ic. You know the Danc­ing Lights cantrip. When you reach 3rd lev­el, you can cast the Faerie Fire spell once with this trait and regain the abil­i­ty to do so when you fin­ish a long rest. When you reach 5th lev­el, you can cast the Dark­ness spell once and regain the abil­i­ty to do so when you fin­ish a long rest. Charis­ma is your spell­cast­ing abil­i­ty for these spells.
  • Drow Weapon Train­ing. You have pro­fi­cien­cy with rapiers, short­swords, and hand cross­bows.

High Elf

As a high elf, you have a keen mind and a mas­tery of at least the basics of mag­ic. In many of the worlds of D&D, there are two kinds of high elves. One type (which includes the gray elves and val­ley elves of Grey­hawk, the Sil­vanesti of Drag­onlance, and the sun elves of the For­got­ten Realms) is haughty and reclu­sive, believ­ing them­selves to be supe­ri­or to non-elves and even oth­er elves. The oth­er type (includ­ing the high elves of Grey­hawk. the Qua­linesti of Drag­onlance, and the moon elves of the For­got­ten Realms) are more com­mon and more friend­ly, and often encoun­tered among humans and oth­er races.

The sun elves of Faerun (also called gold elves or sun­rise elves) have bronze skin and hair of cop­per, black, or gold­en blood. Their eyes are gold­en, sil­ver, or black. Moon elves (also called sil­ver elves or gray elves) are much paler, with alabaster skin some­times tinged with blue. They often have hair of sil­ver-while, black, or blue, but var­i­ous shades of blond, brown, and red are not uncom­mon. Their eyes are blue or green and flecked with gold.

  • Abil­i­ty Score Increase. Your Intel­li­gence score increas­es by 1.
  • Cantrip. You know one cantrip of your choice from the Wiz­ard spell list. Intel­li­gence is your spell­cast­ing abil­i­ty for it.
  • Elf Weapon Train­ing. You have pro­fi­cien­cy with the longsword, short­sword, short­bow, and long­bow.

Wood Elf

As a wood elf, you have keen sens­es and intu­ition, and your fleet feet car­ry you quick­ly and stealth­ily through your native forests. This cat­e­go­ry includes the wild elves (gru­gach) of Grey­hawk and the Kagon­esti of Drag­onlance, as well as the races called wood elves in Grey­hawk and the For­got­ten Realms. In Faerun, wood elves (also called wild elves. green elves, or for­est elves) are reclu­sive and dis­trust­ing of non-elves.

Wood elves’ skin tends to be cop­per­ish in hue, some­times with traces of green. Their hair tends toward browns and blacks, but it is occa­sion­al­ly blond or cop­per-col­ored. Their eyes are green, brown, or hazel.

  • Abil­i­ty Score Increase. Your Wis­dom score increas­es by 1.
  • Elf Weapon Train­ing. You have pro­fi­cien­cy with the longsword, short­sword, short­bow, and long­bow.
  • Fleet of Foot. Your base walk­ing speed increas­es to 35 feet.
  • Mask of the Wild. You can attempt to hide even when you are only light­ly obscured by foliage, heavy rain, falling snow, mist, and oth­er nat­ur­al phe­nom­e­na.

Pallid Elf

The pal­lid elves are a mys­ti­cal and insight­ful peo­ple with skin as pale as the moon. They emerged from the Pal­lid Grove this cen­tu­ry and wan­der the world with child­like curios­i­ty.

  • Abil­i­ty Score Increase. Your Wis­dom score increas­es by 1.
  • Inci­sive Sense. You have advan­tage on Inves­ti­ga­tion and Insight checks.
  • Bless­ing of the Moon­weaver. You know the Light cantrip. When you reach 3rd lev­el, you can cast Sleep once, and it recharges after a long rest. When you reach 5th lev­el, you can cast Invis­i­bil­i­ty (Self Only) once, and it recharges after a long rest. You do not need the mate­r­i­al com­po­nents required of the spells. Wis­dom is your spell­cast­ing abil­i­ty for these spells.
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