Order of the Roll - Dungeons and Dragons Chameleonfolk - Order of the Roll

Chameleonfolk

DnD Chameleonfolk Race

Chameleons can cam­ou­flage them­selves with the col­or of their scales. If they feel a cer­tain way, their scales will show a col­or relat­ed to their emo­tion. If they don’t want to be seen, they hide or become the same col­or of their sur­round­ings.

They also have a pow­er­ful tongue, where they can hunt, grap­ple crea­tures and pick up small objects with.

Chameleon­folk are very emo­tion­al but can’t make facial expres­sion and instead use their col­or chang­ing scales to com­mu­ni­cate their feel­ings. They mature at 7 years old and can live for up to 50 years. They speak com­mon and chameleon­ic. Chameleon­ic is most­ly visu­al, with colour chang­ing and ges­tures with their claws and tongue.

Gender Neutrality

Chameleon­folk believe in gen­derneu­tral­i­ty. They live by the stan­dard that every­one of their race needs to be able to per­form in all gen­der roles. Lit­tle chameleon­folk are being taught both hunt­ing and gath­er­ing, and all the oth­er tasks that life requires. They use inclu­sive gen­derneu­tral lan­guage and cor­rect each oth­er in a kind and gen­tle way. Wed­dings are being held com­plete­ly gen­derneu­tral, for exam­ple both part­ners walk togeth­er down the aisle. And they have gen­derneu­tral activ­i­ties for kids (their favourite one is rock­climb­ing),

The chameleon­folk praise gen­derneu­tral­i­ty. Their God Sage, which means wis­dom, is pan­gen­der, mean­ing they can change in all the gen­ders there are. Chameleon­folk believe that their God is wise enough to rise above gen­der and gen­dered stan­dards.

Stealthy Hunters

Chameleon­folk hunt in groups and have a par­tic­u­lar taste for insects. Chameleon­folk hunt by ambush­ing prey and lur­ing it into unfavourable ter­rain, such as a cramped cave or a deep riv­er, while the chameleon­folk dart about above it, pep­per­ing it with arrows until it falls.
Then it’s just a mat­ter of stick­ing out their tongue for a deli­cious meal!

Madagaska

The main ter­ri­to­ry for chameleons is in Mada­gas­ka. Ofcourse, chameleon­folks often trav­el through woods and unseen places, so you might come across one every once in a while.
But on the trop­i­cal island of Mada­gas­ka, many chameleon folk can be found.
They are not very friend­ly towards new­com­ers, since they’re high­ly ter­ri­to­r­i­al.

The skills used by chameleon­folk hunters trans­late eas­i­ly into war­fare and defence of their lands, and many unwary trav­ellers have wan­dered into chameleon­folk ter­ri­to­ry only to learn of their mis­take when fired upon by arrows seem­ing­ly out of nowhere.

Chameleonfolk Traits

  • Crea­ture type: Humanoid
  • Abil­i­ty Score Increase: Increase one abil­i­ty score by 2 and increase a dif­fer­ent one by 1, or you increase three dif­fer­ent scores by 1.

Size: Chameleon­folk stand between 4 and 5 feet tall and on aver­age they weigh 110 pounds. You are Medi­um.

Speed: Your walk­ing speed is 30 feet, and you have a climb­ing speed equal to your walk­ing speed.

Lan­guages: Your char­ac­ter can speak, read, and write Com­mon and Chameleon­ic (which is more a visu­al lan­guage than speech)

Com­mu­ni­ca­tion: Chameleon­folk can also com­mu­ni­cate by using their scales to dis­play col­ors. If you have a way to rapid­ly show dif­fer­ent col­ors, you can com­mu­ni­cate in Chameleon assum­ing you know the lan­guage. Addi­tion­al­ly, Chameleon­folk can com­mu­ni­cate with oth­er chameleons and chameleon-like crea­tures.

Chameleonfolk Features

  • Panoram­ic Eye­sight. You have a 360-decree vision and can move both your eyes inde­pen­dent of each oth­er. You have advan­tage on Wis­dom (Per­cep­tion) checks that rely­ing on sight.
  • Chameleon Scales. While you aren’t wear­ing armor, your scales give you a base Armor Class of 12+ your Dex­ter­i­ty mod­i­fi­er. As an action, you can change the col­or of your scales to match the col­or and tex­ture of your sur­round­ings, giv­ing you advan­tage on Dex­ter­i­ty (Stealth) checks made to hide in those sur­round­ings.
  • Pow­er­ful Tongue. You have a long and extreme­ly pow­er­ful tongue capa­ble of per­form­ing a vari­ety of things.

    You can do all the things described below with your tongue and with Reach:
    As an action, you can use your tongue to grap­ple a crea­ture. Your tongue is also a nat­ur­al weapon, which you can use to make an unarmed strike with. If you hit, your tongue does 1d6 + your Strength mod­i­fi­er blud­geon dam­age. Imme­di­ate­ly after hit­ting, you can try to grap­ple or shove the tar­get as a bonus action. If you have a crea­ture grap­pled with your tongue, you can use a bonus action to pull them into an unoc­cu­pied space with­in 5 feet of you.

  • Pre­cise Tongue. You can do all these things with Reach. As a bonus action, you can use your tongue to flip or press a but­ton or switch, open or close a door or con­tain­er, or pick up and pull back a Small object. Your tongue can­not attack with weapons, acti­vate mag­ic items, or lift more than 50 pounds. You can­not hold your tongue out; it will retract a few sec­onds after reach­ing its full length or hit­ting an object it can lift. If your tongue hits some­thing it can’t lift, it will pull back unless you choose to grap­ple the object.

Stats

  • Lan­guages: Your char­ac­ter can speak, read, and write. Com­mon, chameleon­ic and one oth­er lan­guage that you want.
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