Wolfborn
D&D Wolfborn Race
The Wolfborn are a wild and animalistic race often found near Bugbears. Like their allies, they live in small, improvised camps deep in forests or rugged caves. These camps are constructed from wood, bones, and animal hides, typically rough but functional. Within these tribes, a strict hierarchy prevails: the Wolfborn recognize the Howler the leader of the camp as their superior and follow their orders without much resistance.
Traits
Wolfborn share many traits with Bugbears, which is why they often coexist. They lead an animalistic lifestyle focused on survival, hunting, and strength. While not known for their intelligence, they compensate with physical prowess, instincts, and loyalty to their tribe.
Appearance
In appearance, Wolfborn resemble large, humanoid wolves. They usually walk upright, have thick fur, sharp claws, and a snout built for biting. Their howls often echo through the forest at night, especially when the moon is visible a habit deeply rooted in their instincts.
Relationship with Bugbears
Although the relationship between Wolfborn and Bugbears is not always harmonious, they share enough similarities to survive together. Both races are rough, territorial, and strong, and in the eyes of outsiders, they form a formidable force in the wilderness.
Stats
- Ability Score Increase. Your Strength score increases by 2 and your Constitution score by 1. Optionally you may also decrease your intelligence score by 1 for an increase to your Dexterity by 1.
- Size: Your size is medium.
- Alignment: Tend towards lawful neutral with a strong loyalty to the hierarchy of their current tribe/pack and whatever rules exist within it.
- Speed. Your base walking speed is 30 feet.
- Canine Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.
- Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
- Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
- Gripping Bite: You can make an unarmed melee attack with your powerful bite doing piercing damage equal to 1d6+ your strength modifier. On a hit, any target that is no more than 1 size larger than you must make a strength saving throw against a dc equal to 8+your proficiency bonus + your strength modifier or be grappled and restrained by you. You cannot repeat this attack against another enemy while a target is grappled by you.
- Keen Hearing and Smell: Advantage on Wisdom checks that rely on hearing or smell.
- Languages: Your character can speak, read, and write. Common, Howl and one other language that you want.