Order of the Roll - Dungeons and Dragons Goliath - Order of the Roll

Goliath

DnD Goliaths Race

High in the snow-capped moun­tain peaks, where the air is thin and the wind howls, live the Goliaths: tow­er­ing nomads of stone and mus­cle. They are rare in the civ­i­lized world reclu­sive, proud, and shaped by a life of cold, hard­ship, and con­stant com­pe­ti­tion.

Driven by Achievement

For Goliaths, every day is a chal­lenge. Food, water, and shel­ter are scarce at great heights, and only the strongest sur­vive. Self-reliance and per­son­al achieve­ment are cen­tral to their cul­ture. They mea­sure their worth by their deeds, keep score of their accom­plish­ments, and con­stant­ly strive to out­do them­selves some­times to their own down­fall.

Honor Above All

Goliaths believe in a lev­el play­ing field. Mag­i­cal tools or social sta­tus mean lit­tle to them. They despise sys­tems where pow­er is unearned, such as hered­i­tary nobil­i­ty or wealth with­out skill. Those who do not con­tribute are not count­ed among them.

Harsh but Fair

Those who lose their strength lose their place in the tribe. Goliaths care for the injured, but per­ma­nent weak­ness often leads to exile or self-sac­ri­fice. They pre­fer an hon­or­able death over a slow decline explain­ing why old Goliaths are so rare.

Leaders Without Time

Because of their reck­less­ness, few Goliaths live to old age. Wis­dom must come nat­u­ral­ly, for expe­ri­ence is scarce. Still, they remain true to their core val­ues: strength, jus­tice, and the eter­nal pur­suit of improve­ment.

Stats

  • Abil­i­ty Score Increase. When deter­min­ing your character’s abil­i­ty scores, increase one score by 2 and increase a dif­fer­ent score by 1, or increase three dif­fer­ent scores by 1. You can’t raise any of your scores above 20.
  • Crea­ture Type. You are a Humanoid.
  • Size. You are Medi­um.
  • Speed. Your walk­ing speed is 30 feet.
  • Lit­tle Giant. You have pro­fi­cien­cy in the Ath­let­ics skill, and you count as one size larg­er when deter­min­ing your car­ry­ing capac­i­ty and the weight you can push, drag, or lift.
  • Moun­tain Born. You have resis­tance to cold dam­age. You also nat­u­ral­ly accli­mate to high alti­tudes, even if you’ve nev­er been to one. This includes ele­va­tions above 20,000 feet.
  • Stone’s Endurance. You can super­nat­u­ral­ly draw on unyield­ing stone to shrug off harm. When you take dam­age, you can use your reac­tion to roll a d12. Add your Con­sti­tu­tion mod­i­fi­er to the num­ber rolled and reduce the dam­age by that total.
    • You can use this trait a num­ber of times equal to your pro­fi­cien­cy bonus, and you regain all expend­ed uses when you fin­ish a long rest.
  • Lan­guages: Your char­ac­ter can speak, read, and write. Com­mon, war and one oth­er lan­guage that you want.
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