Order of the Roll - Dungeons and Dragons Loxodon - Order of the Roll

Loxodon

D&D Loxodon Race

The Lox­odon are impres­sive, ele­phant-like beings who move with dig­ni­ty and strength. With their impos­ing stature, tusks, and dis­tinc­tive trunk,
they are both intim­i­dat­ing and friend­ly. Lox­odon pri­mar­i­ly live in the land of Mac­Tusk, a remote
but won­drous region full of his­to­ry, mag­ic, and tra­di­tion. They are known as a proud, peace­ful, and fes­tive peo­ple with a strong
sense of com­mu­ni­ty.

The Land of MacTusk

Mac­Tusk is a pic­turesque land, famous for its rugged nature and time­less beau­ty. Pic­ture rolling green high­lands, deep lakes, jagged moun­tains, and count­less islands off the coast where wisps of mist dance over the water. The air smells of peat and pine, and ancient cas­tles rise from the hills as reminders of a glo­ri­ous past.

Tourists and adven­tur­ers from all over the world are drawn to MacTusk’s unique atmos­phere.
It is a place where time seems to move slow­er, where tra­di­tion is alive, and where the smell of roast­ed meat and smoked whisky min­gles with the sound of bag­pipes and laugh­ter around the camp­fire.

Culture and Traditions

Lox­odon cul­ture is deeply root­ed in tra­di­tion, hon­or, and fes­tiv­i­ty. They proud­ly wear kilts in
the col­ors of their clan, often adorned with sym­bols that tell sto­ries of their ances­tors. On their heads, they often wear a Tar­tan Tam, a round cap in green, red, or their nation­al col­ors: blue
and yel­low.

A typ­i­cal day in Mac­Tusk begins ear­ly, with com­mu­nal meals and work in the fields, smithies,
or dis­til­leries. But when the sun sets, the real life begins: fairs, mar­kets filled with rare goods, acro­bats, dancers, music, and of course, liters of Lox­odon whisky.

A par­tic­u­lar­ly notable cul­tur­al ele­ment is the “Rare Mar­kets” col­or­ful annu­al fairs where every­thing can be found, from exot­ic ani­mals and alchem­i­cal ingre­di­ents to enchant­ed musi­cal instru­ments and hand­craft­ed weapons. Many of these events resem­ble a mix between a medieval cir­cus and a trav­el­ing fes­ti­val.

Faith and Spirituality

Though the Lox­odon are not prone to fanati­cism, they whole­heart­ed­ly wor­ship a god per­fect­ly suit­ed to their lifestyle: Bor­grim Keg­beard, the god of drink, food, and cel­e­bra­tion. Iron­i­cal­ly, Bor­grim has the appear­ance of a dwarf with a long braid­ed beard, a mas­sive beer bel­ly, and an eter­nal grin.

While some find this odd, the Lox­odon them­selves have no prob­lem with the para­dox. “We did not make him,” they say, “but he has blessed us.” Bor­grim is hon­ored at every major cel­e­bra­tion, often with offer­ings of whisky bar­rels, lav­ish feasts, and loud singing.

Stats

  • Abil­i­ty Score Increase. Your Con­sti­tu­tion score increas­es by 2, and your Wis­dom score increas­es by 1.
  • Age. Lox­odons mature at the same rate as humans, how­ev­er, they are con­sid­ered mature by their peo­ple at 60 years old. Their lifes­pan can be as long as 450 years.
  • Align­ment. Most Lox­odons are law­ful. They also tend to be good.
  • Size. Lox­odons are between 7 and 8 feet (≈2.5 meters) tall and weigh between 300(130kg) and 400 pounds(181kg). Your size is Medi­um.
  • Speed. Your base walk­ing speed is 30 feet.
  • Pow­er­ful Build. You count as one size larg­er when deter­min­ing your car­ry­ing capac­i­ty and the weight you can push, drag, or lift.
  • Lox­odon Seren­i­ty. You have advan­tage against being charmed or fright­ened.
  • Nat­ur­al Armour. You have thick, leath­ery skin. When you aren’t wear­ing armor, your AC is 12 + your Con­sti­tu­tion mod­i­fi­er. You can use your nat­ur­al armor to deter­mine your AC if the armor you wear would leave you with a low­er AC. A shield­’s ben­e­fits apply as nor­mal while you use your nat­ur­al armor.
  • Trunk. You can grasp things with your trunk, and you can use it as a snorkel. It has a reach of 5 feet, and it can lift a num­ber of pounds equal to five times your Strength score. You can use it to do the fol­low­ing sim­ple tasks: lift, drop, hold, push, or pull an object or a crea­ture; open or close a door or a con­tain­er; grap­ple some­one; or make an unarmed strike. Your DM might allow oth­er sim­ple tasks to be added to that list of options. It can’t wield weapons or shields or do any­thing that requires man­u­al pre­ci­sion, such as using tools or mag­ic items or per­form­ing the somat­ic com­po­nents of a spell.
  • Keen Smell. Thanks to your sen­si­tive trunk, you have advan­tage on Wis­dom (Per­cep­tion), Wis­dom (Sur­vival), and Intel­li­gence (Inves­ti­ga­tion) checks that involve smell.
  • Lan­guages: Your char­ac­ter can speak, read, and write. Com­mon, bru and one oth­er lan­guage that you want.
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