Order of the Roll - Dungeons and Dragons Cyclop - Order of the Roll

Cyclop

DnD Cyclops Race

Cyclopses resem­ble huge, Clum­sy Orcs, but with one strik­ing dif­fer­ence: they have only a sin­gle eye in the mid­dle of their fore­head. Though they are not exact­ly known for their intel­li­gence, they are phys­i­cal­ly impres­sive: large, mus­cu­lar, and sur­pris­ing­ly strong despite their bulky build. Cyclopes enjoy fright­en­ing… and eat­ing oth­er races. They are obsessed with food and often hunt out of sheer glut­tony rather than neces­si­ty. Cyclopes resem­ble enor­mous,

Habitat and Allegiances

They live most­ly in dark caves, often along­side Orcs, in the inhos­pitable land of Kral­zovs­ka, one of the six regions cur­rent­ly occu­pied by the army of the evil mag­i­cal cat. This cat, leader of mon­sters and machines, seeks world dom­i­na­tion and strives to ful­ly seize con­trol of the pow­er source known as Red Iron.

Although Cyclopes rarely involve them­selves in pol­i­tics (they’re usu­al­ly not smart enough), there is one excep­tion: Trom­fius. This Orc leader allied him­self with the evil cat and was grant­ed his own region as a vas­sal ruler. Trom­fius attempts to orga­nize the Cyclopes into a war machine, with vary­ing degrees of suc­cess.

In the war against the Dog­folk and the humans of Red Iron, Cyclopes are often deployed as bru­tal van­guard units. Their strength makes them ide­al for direct assaults, but they usu­al­ly lack the strate­gic insight to oper­ate inde­pen­dent­ly.

In some cities, a few Cyclopes find employ­ment as body­guards for the mafia. Most crime lords pre­fer not to hire them, since Cyclopes are noto­ri­ous­ly dim-wit­ted and prone to mis­un­der­stand­ing orders. How­ev­er, they are cheap­er than most mer­ce­nar­ies, and their sheer size and intim­i­dat­ing pres­ence make them attrac­tive to cer­tain mafia fam­i­lies who can tol­er­ate their short­com­ings.

Culture and Behavior

Cyclopes have lit­tle true cul­ture or tra­di­tion. What they do under­stand revolves around dom­i­nance, food, and phys­i­cal strength. Many wield prim­i­tive weapons such as tree trunks, boul­ders, or clubs rein­forced with met­al. Their caves are chaot­ic, filled with bones and half-decayed prey.

stats

  • Abil­i­ty Score Increase: your strength score increas­es with 2, Your Intel­li­gence score increas­es by 1.

  • Age: Cyclops age at about one third the rate of humans. They usu­al­ly live 200–300 years.

  • Size: Medi­um

  • Speed: 30 feet

  • Lan­guages: Your char­ac­ter can speak, read, and write. Com­mon, Pri­mor­dial and one oth­er lan­guage that you want.

  • Race Fea­tures:

  • Eye for Omens: When you fin­ish a long rest, roll one d20 and record the num­ber rolled. You can replace any attack roll, sav­ing throw, or abil­i­ty check made by you or a crea­ture that you can see with one of these fore­telling rolls. You must choose to do so before the roll.

  • One-Eyed: Your sin­gle eye gives you poor depth per­cep­tion. You have dis­ad­van­tage on per­cep­tion checks against crea­tures or objects more than 30 feet away. Visions of the Past: You have pro­fi­cien­cy in the His­to­ry skill.
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