Dogfolk
Dnd Dogfolk Race
Dogfolk
The Dogfolk are a race of humanoid dogs that resemble all kinds of canine breeds, from slender greyhounds to broad mastiffs. Some wear layers of clothing such as coats or vests, while others prefer to go without. What they all share is an exceptionally sharp sense of smell, making them experts at tracking scents, objects, and even lies.
Red Iron
They live alongside humans in the land of Red Iron, a kingdom unique for its eclectic mix of cultures and styles. Depending on the region, one might find a Steampunk, Wild West, or Medieval way of life. Both Dogfolk and humans are known for their eccentric and often impressive machines. Examples include bizarre inventions such as the Church Tank (a rolling tank topped with a chapel) or the legendary Ironcloud, a flying airship powered by steam technology.
Red Iron is divided into twelve regions, but only six remain in the hands of the Dogfolk and humans. The other six are occupied by Goblins, Orcs, and their terrifying leader: an evil, shrieking magical cat bent on world domination. These hostile forces seek to seize the mysterious and powerful mineral Red Iron, the energy source that powers the kingdom’s machines. Without it, their inventions would literally grind to a halt.
Regions
The six free regions each have their own culture:
Steampunk Regions: Technologically advanced, full of inventors, mechanics, and steam-powered devices. Also home to ruthless Mafia bosses.
Wild West Regions: Rough, independent, and passionate about firearms and personal freedom.
Medieval Regions: Traditional and distrustful of technology. Firearms are banned, and life continues much as it did in the olden days.
Humans
Humans possess the traits one would expect: guilt, shame, and perfectionism in addition to basic emotions. Most humans in this world follow a Steampunk lifestyle, dressing in costumes such as fine suits or vintage dresses. Players can choose to be part of the Mafia or not. Alternatively, they may hail from the Wild West or Medieval regions and wear clothing that better fits those cultures, such as cowboy attire or knightly armor.
President Theodore “Teddy” Roosevelt Jr.
At the head of the free regions stands President Theodore “Teddy” Roosevelt Jr., a just and courageous leader. Under his command, Dogfolk and humans fight side by side in a war to reclaim their homeland and to prevent the evil cat from conquering the D&D universe with its army of monsters and machines.
stats
- Ability score increase:Choose two of the following ability scores: Strength, Constitution, and Wisdom. One of your chosen ability scores increases by 2, and the other one increases by 1.
- Age: Young canis grow quickly, reaching maturity by 10 years of age, but only live for up
to 80 years. Many canidae see dying as a result of old age as a sign of weakness, and as such, most canidae die in battle or during their hunts. - Alignment: Canidae tend to lean more towards chaotic alignments given their tribal and nomadic lifestyle as well as their tendency towards brutality and savagery when hunting.
- Size: Medium
- Speed: 35 ft.
- Languages: Your character can speak, read, and write. Common, Dog and one other language that you want.
- Race features:
- Size: Canidae are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
- Darkvision: Accustomed to roaming under the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
- Battle Howl.When you roll initiative and aren’t surprised, you can use your reaction to unleash a howl to rally your allies for battle. You can choose a number of friendly creatures that can hear you equal to your Consitution or Wisdom modifier (your choice). If any of those creatures are surprised, they’re no longer surprised, and they can move up to half their speed as a reaction. After you use your battle howl, you can’t use it again until you complete a long rest.
- Bite: Your fanged maw is a natural weapon, which you are proficient with. If you hit with it, you deal piercing damage equal to 1d8 + your Strength modifier.
- Canidae Territory:You grew up in a territory that grants you benefits. Choose one of the types of territories from the Canidae Territory table. You only need to sleep for 4 hours while performing a long rest in your territory, as you’ve adapted to survival there. Additionally, you’re naturally adapted to the climate associated with your territory, as described in chapter 5 of the Dungeon Master’s Guide.
| Canidae Territory | |
| Territory | Climate |
| Arctic | Extreme Cold |
| Desert | Extreme Heat |
| Forest | High Altitude |
| Mountain |
- Unrivaled Hunter.Whenever you make a Wisdom (Survival) check related to smelling out a trail or following a creature’s scent, you are considered proficient in the Survival skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.