Order of the Roll - Dungeons and Dragons Harengon - Order of the Roll

Harengon

DnD Harengon Race

Harengon

The Haren­gon, live­ly beings resem­bling rab­bits and hares, are known for their speed, inven­tive­ness, and bound­less ener­gy. They thrive in vast grass­lands and wood­ed hills, where their cre­ativ­i­ty and agili­ty flour­ish. Though play­ful and curi­ous, their rest­less nature can some­times lead to impul­sive­ness and chaos.

Conflict

For cen­turies, the Haren­gon lived in con­flict with the Fir­bol­gs, a peo­ple resem­bling blue, wool­ly sheep. These calm and wise beings are deeply con­nect­ed to the for­est and the ancient mag­ic flow­ing through it. The war between both peo­ples last­ed more than forty years and claimed count­less lives on both sides.

Peace

Recent­ly, peace final­ly seemed with­in reach. A treaty was signed between the kings of both races, a new begin­ning, or so the Haren­gon believe.

Firbolg

But among the Fir­bol­gs, betray­al is brew­ing.
Mon­ty, a malev­o­lent white Haren­gon known as The Killer Rab­bit, is hat­ed by the Fir­bol­gs, and he despis­es them just as fierce­ly. In secret, he is part of a dark cult that wor­ships Xavier, the God of Sac­ri­fice. Mon­ty is plot­ting a mas­sive rit­u­al, intend­ing to use the Haren­gon to feed Xavier with their life ener­gy, believ­ing it will grant him immea­sur­able pow­er. The rest of the Fir­bol­gs know noth­ing of Monty’s schemes. To them, the peace feels gen­uine, for now.

Velbruen

The land where these races dwell is called Vel­bru­en. It is divid­ed into sev­er­al regions or provinces.

Leporia & Aurellia

Most Haren­gon live in Lep­o­ria, where their king resides. To the north lies Aurel­lia, the realm of the Fir­bol­gs, a land of ancient mag­ic and deep forests.

But in the shad­ow of the peace treaty, dan­ger grows.
Monty’s dark plans threat­en to destroy every­thing the Haren­gon have fought so hard to pro­tect.

Stats

  • Abil­i­ty Score Increase. When deter­min­ing your character’s abil­i­ty scores, increase one score by 2 and increase a dif­fer­ent score by 1, or increase three dif­fer­ent scores by 1. You can’t raise any of your scores above 20.
  • Crea­ture Type. You are a Humanoid.
  • Size. You are Medi­um or Small. You choose the size when you select this race.
  • Speed. Your walk­ing speed is 30 feet.
  • Hare-Trig­ger. You can add your pro­fi­cien­cy bonus to your ini­tia­tive rolls.
  • Lep­orine Sens­es. You have pro­fi­cien­cy in the Per­cep­tion skill.
  • Lucky Foot­work. When you fail a Dex­ter­i­ty sav­ing throw, you can use your reac­tion to roll a d4 and add it to the save, poten­tial­ly turn­ing the fail­ure into a suc­cess. You can’t use this reac­tion if you’re prone or your speed is 0.
  • Rab­bit Hop. As a bonus action, you can jump a num­ber of feet equal to five times your pro­fi­cien­cy bonus, with­out pro­vok­ing oppor­tu­ni­ty attacks. You can use this trait only if your speed is greater than 0. You can use it a num­ber of times equal to your pro­fi­cien­cy bonus, and you regain all expend­ed uses when you fin­ish a long rest.
  • Lan­guages. Your char­ac­ter can speak, read, and write. Com­mon, rab­bit and the lan­guage of your god Xavier are Xavi (if you believe in him) and one oth­er lan­guage of your choice.
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