Kenku
DnD Kenku Race
Homeland
The Kenku trace their origins to the distant land known as Clipper. This realm is home to all birdfolk races and is ruled by the High Council, a group of vultures called the Ozwok. They hold a banner that speaks with power of their authority and history.
The High Council cursed and banished the Kenku for failing to remain loyal to the strict laws they had established. This curse weighs heavily upon the Kenku, marking their lives forever with injustice and sorrow.
The Curse
Because of this curse, the Kenku can no longer fly a profound sorrow that always lingers with them. They may develop thoughts and emotions of their own to a limited extent, but the curse often forces them to mimic others in both speech and behavior.
Their creativity seems diminished, though never fully extinguished. They continue to strive for growth, their minds forever seeking new ideas. For players, this provides the chance to express their own influences and ideas because even within their curse, the spirit of growth and change endures.
Lifestyle
Shame marks their existence. Banished from Clipper, the Kenku are no longer welcome there and instead hide away in abandoned places, forests, and other remote shelters.
They fear society, scarred by rejection, and must overcome this fear before making contact with other characters in the game. Their lives are steeped in sadness, for their greatest wish to fly again has been stolen from them. This loss is a wound to their self-image, shaping their lives with sorrow and longing.
The Kenku live in hiding, exiled from their homeland. Their path is one of grief and fear, tempered with the hope that, one day, they might be accepted once more. In their hearts burns a desire to soar again, though it remains only a dream.
Language
Kenku communicate using both Common and bird calls.
Kenku are cursed however: If they speak any language, they will utter a bird cry every now and then! So sometimes, while trying to speak, a sudden cry escapes as if their words are tangled in sorrow.
Appearance
Shame over their curse drives the Kenku to hide themselves behind masks and flowing robes. They are rarely seen without a mask, unwilling to show their true selves.
Their beaks and features resemble those of ravens, yet instead of wings they possess arms covered in dark feathers, usually hidden beneath their clothing.

The Kenku Banner
The Kenku flag reflects their duality. Some view it only as a painful reminder of their curse and exile, while others cling to it as a symbol of hope a mark of their past and their ongoing struggle.
Final Reflection
The story of the Kenku is one of loss and longing, but also of strength and perseverance. They are a people who, despite all suffering, continue to hope for a day when they may fly again free at last, and unburdened by shame.
Stats
- Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can’t raise any of your scores above 20.
- Creature Type. You are a Humanoid.
- Size. Your size is Medium or Small. You choose the size when you select this race.
- Speed. Your walking speed is 30 feet.
- Expert Duplication. When you copy writing or craftwork produced by yourself or someone else, you have advantage on any ability checks you make to produce an exact duplicate.
- Kenku Recall. Thanks to your supernaturally good memory, you have proficiency in two skills of your choice.
- Moreover, when you make an ability check using any skill in which you have proficiency, you can give yourself advantage on the check before rolling the d20. You can give yourself advantage in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
- Mimicry. You can accurately mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations only with a successful Wisdom (Insight) check against a DC of 8 + your proficiency bonus + your Charisma modifier.
- Languages: Your character can speak, read, and write. Common, bird and one other language that you want.
- Curse: If they speak any language, they will utter a bird cry every now and then!