Hissfolk
D&D Hissfolk Race
The Hissfolk live in warm regions, such as deserts. They resemble a cross between a human and a snake. Their settlements usually consist of simple camps made from sand and worn fabrics.
Clothing
They often wear black clothing, with a cloth covering their head and mouth, leaving only their eyes visible. This protects them from the harsh sun and sandstorms of their environment.
Variants
There are two main variants of the Hissfolk:
The human-like variant: This has two arms and two legs, but with distinct serpentine features.
The snake-like variant: This has the lower body of a snake and no legs, but retains two human-like arms.
Medusa
Hissfolk often worship the goddess Medusa, whom they revere as their sacred protector and source of power.
Their faith in Medusa is strong enough for the Hissfolk to not need to perform any rituals or traditions, but they like make statues of the people they kill. So they will have stone statues of their own hunting trophies screaming for mercy.
Stats
Hissfolk manifests their serpentine heritage in a variety of ways: a forked tongue, snake eyes, a snakelike nose, or some other ophidian characteristic. However a Hissfolk looks, they have the power to pursue great good or evil in the world or dnd.
- Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can’t raise any of your scores above 20.
- Creature Type. You are a Humanoid.
- Size. You are Medium or Small. You choose the size when you select this race.
- Speed. Your walking speed is 30 feet.
- Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
- Magic Resistance. You have advantage on saving throws against spells.
- Poison Resilience. You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage.
- Serpentine Spellcasting. You know the Poison Spray cantrip. You can cast Animal Friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast Suggestion with this trait. Once you cast it, you can’t do so again until you finish a long rest. You can also cast it using any spell slots you have of 2nd level or higher.
- Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
- Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
- Languages: Your character can speak, read, and write. Common, Hiss and one other language that you want.