Order of the Roll - Dungeons and Dragons Badgerfolk - Order of the Roll

Badgerfolk

D&D Badgerfolk Race

The Badgerfolk

The Bad­ger­folk are a unique race that, like the Owl­in and the Tor­tle, have a cul­ture strong­ly rem­i­nis­cent of ancient Japan­ese tra­di­tions. They live by the way of the nin­ja: silent, swift, and devot­ed to their dojo.

The Owlin and the Badgerfolk

The Owl­in are known for their reg­u­lar tour­na­ments between dojos. The win­ning dojo earns the hon­or of lead­ing the three regions of the land of San­jū Shi­ma. These regions are often caught up in inter­nal con­flict. The Bad­ger­folk strive to lead the land with a just hand, and when they hold pow­er, peace usu­al­ly reigns.

Fukurō

Most Bad­ger­folk live in the  region of Fukurō, one of the three ter­ri­to­ries of San­jū Shi­ma. This land is known for its moun­tain­ous forests, misty val­leys, and hid­den dojos, where the Bad­ger­folk train in silence and live accord­ing to their age-old tra­di­tions.

Powers

When the Owl­in seize pow­er, how­ev­er, that peace fades. They use the land to stir up hatred and dark mag­ic, influ­enced by the pow­ers of one of the three moons. The Bad­ger­folk, by con­trast, draw their strength from the light of one of the three suns, while the Tor­tle are bound to the green forces of nature and
the plant world.

Appearance

The Bad­ger­folk close­ly resem­ble bad­gers in appear­ance: black with white stripes, sharp claws, and agile bod­ies. They are mas­ters of stealth and shad­ow com­bat  true nin­jas. They live
accord­ing to the teach­ings of their dojo mas­ter, who serves as both spir­i­tu­al and strate­gic leader.

Dojo Masters

There are three dojo mas­ters on San­jū Shi­ma  one for each peo­ple: the Bad­ger­folk, the Owl­in,
and the Tor­tle. They deter­mine the fate of their peo­ple and play a cru­cial role in the strug­gle for bal­ance, pow­er, and peace in the land.

Stats

  • Abil­i­ty Score Increase: Your Strength score increas­es by 1, and your Con­sti­tu­tion score increas­es by 2.

  • Age: Bad­ger­folk reach adult­hood at the age of 7 and gen­er­al­ly live into their 60s
  • Align­ment: Most Bad­ger­folk are Neu­tral, as they are rather plain peo­ple, though if they set their minds to a goal they will rarely be turned away from it.

  • Size: Bad­ger­folk aver­age about 3 and a half feet tall and weigh about 50 pounds. Your size is Small.

  • Speed: Your base walk­ing speed is 25 feet.

  • Bur­row­ing: You have a bur­row speed of 5 feet.

  • Dark­vi­sion: A noc­tur­nal preda­tor, you have supe­ri­or vision in dark and dim con­di­tions. You can see in dim light with­in 60 feet of you as if it were bright light, and in dark­ness as
    if it were dim light. You can’t dis­cern col­or in dark­ness, only shades of gray.

  • Brave: You have advan­tage on sav­ing throws against being fright­ened.

  • Keen Smell: You have advan­tage on Wis­dom (Per­cep­tion) checks that rely on smell.
  • Lan­guages: Your char­ac­ter can speak, read, and write. Com­mon, Badg and the lan­guage of your coun­try San­jū and one oth­er lan­guage that you want.

  • sun pow­er: Radi­ant Burst: Once per short rest, you can use an action to cast a bright beam of sun­light. All ene­mies with­in 10 feet must make a Con save or be blind­ed until the end of their next turn.
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