Badgerfolk
D&D Badgerfolk Race

The Badgerfolk
The Badgerfolk are a unique race that, like the Owlin and the Tortle, have a culture strongly reminiscent of ancient Japanese traditions. They live by the way of the ninja: silent, swift, and devoted to their dojo.
The Owlin and the Badgerfolk
The Owlin are known for their regular tournaments between dojos. The winning dojo earns the honor of leading the three regions of the land of Sanjū Shima. These regions are often caught up in internal conflict. The Badgerfolk strive to lead the land with a just hand, and when they hold power, peace usually reigns.

Fukurō
Most Badgerfolk live in the region of Fukurō, one of the three territories of Sanjū Shima. This land is known for its mountainous forests, misty valleys, and hidden dojos, where the Badgerfolk train in silence and live according to their age-old traditions.
Powers
When the Owlin seize power, however, that peace fades. They use the land to stir up hatred and dark magic, influenced by the powers of one of the three moons. The Badgerfolk, by contrast, draw their strength from the light of one of the three suns, while the Tortle are bound to the green forces of nature and
the plant world.
Appearance
The Badgerfolk closely resemble badgers in appearance: black with white stripes, sharp claws, and agile bodies. They are masters of stealth and shadow combat true ninjas. They live
according to the teachings of their dojo master, who serves as both spiritual and strategic leader.
Dojo Masters
There are three dojo masters on Sanjū Shima one for each people: the Badgerfolk, the Owlin,
and the Tortle. They determine the fate of their people and play a crucial role in the struggle for balance, power, and peace in the land.
Stats
- Ability Score Increase: Your Strength score increases by 1, and your Constitution score increases by 2.
- Age: Badgerfolk reach adulthood at the age of 7 and generally live into their 60s
- Alignment: Most Badgerfolk are Neutral, as they are rather plain people, though if they set their minds to a goal they will rarely be turned away from it.
- Size: Badgerfolk average about 3 and a half feet tall and weigh about 50 pounds. Your size is Small.
- Speed: Your base walking speed is 25 feet.
- Burrowing: You have a burrow speed of 5 feet.
- Darkvision: A nocturnal predator, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as
if it were dim light. You can’t discern color in darkness, only shades of gray. - Brave: You have advantage on saving throws against being frightened.
- Keen Smell: You have advantage on Wisdom (Perception) checks that rely on smell.
- Languages: Your character can speak, read, and write. Common, Badg and the language of your country Sanjū and one other language that you want.
- sun power: Radiant Burst: Once per short rest, you can use an action to cast a bright beam of sunlight. All enemies within 10 feet must make a Con save or be blinded until the end of their next turn.