Order of the Roll - Dungeons and Dragons Beaverfolk - Order of the Roll

Beaverfolk

DnD Beaverfolk Race

The Beaver­folk live in the fairy­tale-like, forest­ed land of Dambo, along­side two oth­er friend­ly peo­ples: the Platy­pus­folk (a curi­ous, water-lov­ing platy­pus-like race) and the Mashop, an agile, squir­rel-like tribe that prefers to dwell high in the trees. For the Beaver­folk, wood is sacred. They are known for their tal­ent in build­ing, tree-felling, and con­struct­ing stur­dy dams. Wood­work­ing, crafts­man­ship, and coop­er­a­tion form the core of their cul­ture. Their homes are built entire­ly of wood, often along bab­bling streams or in clear­ings with­in the for­est.

Appearance

They resem­ble large beavers, with dense fur, flat tails, and two promi­nent front teeth capa­ble of gnaw­ing effort­less­ly through tree trunks.

Dammer

Most Beaver­folk live in Dammer, a vast, water-rich region with­in Dambo, famed for its colos­sal dams, end­less forests, and arti­sanal wood vil­lages. Dammer is the beat­ing heart of beaver cul­ture, where tra­di­tions are passed down from gen­er­a­tion to gen­er­a­tion.

Dambo and the Triple Crown

Dambo itself is a peace­ful realm, cel­e­brat­ed for its lush nature and the har­mo­ny between its three peo­ples. The land is joint­ly ruled by three kings: one from each race.

This Triple Crown ensures that every voice is heard and that deci­sions are made in bal­ance. Thanks to this unique coop­er­a­tion, Dambo stands as an exam­ple of peace, con­ser­va­tion, and mutu­al respect.

stats

  • abil­i­ty score increase:Wis­dom +2, increase one score by  +1

  • age: Beaverkin mature at the age of 5 and can live up to 50 years.

  • align­ment: Beaverkin tend towards law­ful align­ments, valu­ing com­mu­ni­ty and hard work. How­ev­er, indi­vid­u­als can vary wide­ly.

  • Size: Medi­um of small.

  • speed: Your base walk­ing speed is 25 feet, and you have a swim­ming speed of 30 feet.

  • Lan­guages: Your char­ac­ter can speak, read, and write. Com­mon, Beaver and the lan­guage of your coun­try Dam and one oth­er lan­guage that you want.

race fea­tures:

  • Dark­vi­sion: Accus­tomed to twi­light and dark­ness in their aquat­ic homes, you can see in dim light with­in 60 feet of you as if it were bright light, and in dark­ness as if it were dim light. You can’t dis­cern col­or in dark­ness, only shades of gray.

  • Keen Builder: You have pro­fi­cien­cy with the Car­pen­ter’s Tools. Addi­tion­al­ly, you can add twice your pro­fi­cien­cy bonus to any abil­i­ty check you make that uses Car­pen­ter’s Tools.

  • Hardy Con­sti­tu­tion: You have advan­tage on sav­ing throws against poi­son, and you have resis­tance against poi­son dam­age.

  • Beaver’s Bite: You have pow­er­ful jaws adapt­ed for cut­ting through wood. You are pro­fi­cient with your bite, which is a nat­ur­al weapon that deals 1d4 pierc­ing dam­age.

  • Nat­ur­al Swim­mer: You have a nat­ur­al tal­ent for swim­ming. You gain pro­fi­cien­cy in the Ath­let­ics skill.

  • Wood­land Exper­tise: You have advan­tage on Wis­dom (Sur­vival) checks made to track crea­tures in forest­ed or swampy envi­ron­ments.
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