Order of the Roll - Dungeons and Dragons Candlehead - Order of the Roll

Candlehead

DnD Candlehead Race

The Can­dle­heads are a  mys­te­ri­ous and peace­ful race that dwell deep under­ground. They live in small vil­lages or in their great cap­i­tal: Can­dle City.

Can­dle­heads resem­ble liv­ing can­dles: their bod­ies are made of wax, usu­al­ly white, though they can take on any shade. Their limbs are firm­ly shaped from this wax, and atop their head sits a wick that burns con­tin­u­ous­ly, a flame that almost nev­er goes out. Even if water is poured over it, the fire will extin­guish for no more than five sec­onds before reignit­ing on its own. These flames can appear in dif­fer­ent col­ors and serve not only as a source of light but also as a weapon, for they can set things ablaze.

Life Cycle and Origins

Can­dle­heads have an excep­tion­al­ly long lifes­pan, with some liv­ing a thou­sand years or more. Inter­est­ing­ly, their size is the oppo­site of what one would expect: the larg­er a Can­dle­head, the younger they are. Old­er Can­dle­heads are often small­er in stature.

Can­dle­heads are not born in the tra­di­tion­al sense. Their ori­gin lies in the can­dle trees, mag­i­cal trees that grow deep under­ground and are sacred to the peo­ple. Each tree con­tains a unique col­ored sap. To cre­ate a Can­dle­head child, the adults gath­er this sap and mold it, while it is still soft, into a desired shape with a wick. Once the wick is lit, the being comes to life. This is a sacred rit­u­al in which the whole com­mu­ni­ty par­tic­i­pates. Can­dle trees are revered as divine beings, for with­out them the Can­dle­head peo­ple would not exist.

Society and Culture

The old­est liv­ing Can­dle­head auto­mat­i­cal­ly becomes the king of the peo­ple. How­ev­er, he does not rule alone: he is assist­ed by the High Coun­cil of Can­dle­heads, a group of the old­est and wis­est mem­bers of their kind. Togeth­er, they make the great deci­sions that deter­mine the fate of their soci­ety. Dur­ing gath­er­ings, the Coun­cil lit­er­al­ly sits “above” the peo­ple, on tall can­dle­hold­ers that serve as thrones. When they must address oth­ers, the hold­ers are slow­ly low­ered, so that the Coun­cil may share their words and lis­ten to the con­cerns of the com­mu­ni­ty.

The king resides in a palace made of pure dia­mond, locat­ed at the heart of Can­dle City, the largest Can­dle­head set­tle­ment, built entire­ly under­ground. The city itself is a mar­vel: rich with glit­ter­ing min­er­als, with build­ings made of stone, sil­ver, gold, and oth­er pre­cious met­als.

Can­dle­heads are known as a pros­per­ous and kind-heart­ed peo­ple. They harm no one and are renowned for their hos­pi­tal­i­ty. Vis­i­tors are always wel­comed with open arms, even if they stay only for a sin­gle day. Upon arrival, guests are often giv­en a tour of the breath­tak­ing archi­tec­ture and, of course, the sacred can­dle tree, the heart of their faith and exis­tence.

When a Can­dle­head dies, the entire vil­lage or city gath­ers. Togeth­er they watch as the flame fades, a solemn and emo­tion­al moment of farewell and rev­er­ence.

Stats

  • Abil­i­ty Score: Your Charis­ma score increas­es by 2, and your Con­sti­tu­tion score increas­es by 1.

  • Age: Can­dle­heads depends on the size.
  • Align­ment:

     

  • Size: Can­dle­heads weigh about twen­ty to thir­ty pounds less than a crea­ture of a sim­i­lar size, though their flames can be up to two feet tall when they have intense emo­tions. Your size is Small, Medi­um or large.
  • Speed: Your base walk­ing speed is 30 feet.
  • Blaz­ing Resilience: You have resis­tance to fire dam­age, and are immune to the flames of small non­mag­i­cal fire, such as can­dles or torch­es.
  • Can­dle­light: You shed bright light for 15 feet and dim light for anoth­er 15 feet. You can use a bonus action on your turn to snuff out this light, or light it again.
  • Wick Mag­ic: You know the pro­duce flame cantrip. When you reach 3rd lev­el, you can cast the day­light spell cen­tered on your­self once with this trait and regain the abil­i­ty to do so when you fin­ish a long rest. When you reach 5th lev­el, you can cast the scorch­ing ray spell once with this trait and regain the abil­i­ty to do so when you fin­ish a long rest. Charis­ma is your spell­cast­ing abil­i­ty for these spells.
  • Lan­guages: Your char­ac­ter can speak, read, and write. Com­mon, Can­dle and one oth­er lan­guage that you want.
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