Furretfolk
DnD Furretfolk Race

The Curious Wanderers
The Furretfolk are a race of small, agile beings that strongly resemble large ferrets. Their slender bodies, soft fur (usually brown with white, though sometimes entirely white), and their ability to stand upright give them a unique appearance among other peoples. What truly sets them apart, however, is their innate curiosity and lively energy.
Nature
Furretfolk are known as explorers, gatherers, and adventurers. They rarely feel at home in one place. Instead, they wander constantly, driven by an insatiable urge to see new things, sniff out new scents, dig holes, and explore unknown places. Their playful nature makes them both charming and, at times, irritating especially to more serious or structured races.
Traits
They are excellent climbers, diggers, and jumpers. Thanks to their physical flexibility and keen senses, they can easily squeeze through narrow passages, climb onto rooftops, or hide in unexpected corners. These qualities make them not only great scouts, but also skilled at pilfering food and small items usually for survival rather than malice.
Community
Furretfolk usually live in small groups, often close-knit families or temporary “packs” of wanderers. In cities, they are often found around trash bins, behind shops, or in abandoned buildings. Some choose to travel alone, while others form nomadic communities that move from place to place. They feel most at ease on the fringes of civilization close enough to find food and supplies, but far enough to escape rules and responsibilities.
Pasta
When it comes to food, Furretfolk have a peculiar fondness for pasta. Macaroni, spaghetti, tagliatelle they love not only to eat it, but also to playfully roll around in it. For a Furretfolk, a bath of cooked pasta is pure luxury.
Furretfolk & LooRacoon – An Unlikely Friendship
Though the Furretfolk are playful and curious, and the LooRacoon are clever and cautious, the two share a strong bond. They often live together, complementing each other well, and respecting one another’s talentsone finds hidden paths, the other opens locked doors.
Some see them as troublesome drifters, others as mysterious street legends. But those who earn their trust discover loyal allies with hidden gifts.
stats
- Ability Score Increase Your Wisdom score increases by 2, and your dexterity score increases by 1.
- Size. Small between 2 and 3.5 feet tall.
- Speed. Your base walking speed is 30 feet.
- Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
- Expert Climbers. You have a climb speed of 20 feet.
- Resilience.You have advantage on saving throws against poison and resistance against poison damage.
- Skulker. You have advantage on Stealth checks made in dim light and darkness.
- Scroungecraft You are proficient with tinker’s tools. Additionally, you have the ability to construct crude but functional versions of common items using materials present in your surroundings. You may spend 10 minutes to craft these materials into any tool or piece of adventuring gear worth 30 gold pieces or less. The item will be completely functional, even capable of passing for a disguise (if you crafted an article of clothing). Tools, along with any other item that would logically break on its first use (caltrops, arrows), will become useless afterward. Scroungecrafted items will otherwise last 1 hour before falling apart.
Depending on the materials available, a Game Master (GM) may rule that you cannot craft an item in this way. For example, a vial of acid might be easy to make if you happen to be near a nest of acidic beetle larvae, or bark can be bound into a makeshift flask, but it would be difficult to create a passable facsimile of silken robes from a pile of leaves.Should you have access to the proper materials, you can spend 8 hours converting an item you have scroungecrafted in this way into a permanent version, so long as you start this process before the item falls apart. Items crafted in such a way will function exactly as a normal version of the item, and if you have proficiency in the tools used to craft them, they can even look professionally-crafted. Otherwise, they retain a rather rough, cobbled-together appearance. You can also use scroungecraft to repair broken equipment, provided you have the materials on hand. Though, how long your repairs hold together is up to the GM.
- Languages: Your character can speak, read, and write. Common, Ferry, Loo and one other language that you want.