Order of the Roll - Dungeons and Dragons Golem - Order of the Roll

Golem

DnD Golem Race

Golems are ancient, mag­i­cal beings once cre­at­ed as pro­tec­tors of the world. Cen­turies ago, they guard­ed king­doms, tem­ples, and for­got­ten mag­ic. Now, they stand motion­less like stat­ues slum­ber­ing sen­tinels scat­tered through­out nature. They can only be awak­ened with a Life Stone. Who­ev­er pos­sess­es and uses such a stone can bring a Golem back to life. Often, the Golem will pro­tect its new mas­ter or group but not always. Some Golems awak­en hos­tile or fer­al, attack­ing with­out warn­ing.

Bond with Halflings

Most of the known, active Golems are found among the Halflings. They share a mys­te­ri­ous bond with these mag­i­cal beings. It seems that Halflings alone instinc­tive­ly know how to awak­en a Golem. Whether this is for­got­ten mag­ic or an ancient pact no one knows for sure. Even the Halflings them­selves no longer remem­ber the ori­gin of this con­nec­tion.

Appearance, Materials, and Locations

Golems resem­ble stat­ues, often craft­ed from nat­ur­al mate­ri­als. The most com­mon types are:

• Stone Golems: Made of sol­id stone. Usu­al­ly found in caves, ruins, and ancient moun­tain tem­ples.

• Clay Golems: Formed from hard­ened clay, often found in deserts or at aban­doned oases.

• Wood­en Golems: Cre­at­ed from roots, branch­es, or pet­ri­fied wood. Typ­i­cal­ly locat­ed in deep forests.

• Man-Made Golems: Adven­tur­ers some­times attempt to build their own Golem, but with­out a true Life Stone, it remains noth­ing more than a life­less stat­ue.

Golems can be encoun­tered in the wild in forests, moun­tains, deserts, or even swamps. Because they stand immo­bile for cen­turies, many races mis­take them for sym­bol­ic mon­u­ments of nature. Some even believe they are mere stat­ues, unaware that a slum­ber­ing being lies with­in.

Life Stones

A Life Stone is a rare mag­i­cal gem, essen­tial for awak­en­ing a Golem. They are some­times found in mag­i­cal mar­kets but are most com­mon­ly dis­cov­ered in the Halfling lands. With­out such a stone, a Golem remains silent and life­less a rel­ic of mag­ic that is near­ly for­got­ten.

Stats

  • abil­i­ty score increase:Depends on the mate­r­i­al they are made from.

  • age: Depends on the mate­r­i­al they are made from.

  • Size: Medi­um

  • speed: 30ft

  • Lan­guages: Your char­ac­ter can speak, read, and write. Com­mon and one oth­er lan­guage that you want.

race fea­tures:

  • Con­struct­ed Resilience.You were cre­at­ed to have remark­able for­ti­tude, rep­re­sent­ed by the fol­low­ing ben­e­fits: You have an advan­tage on sav­ing throws against being poi­soned, and you have resis­tance to poi­son dam­age. You don’t need to eat, drink, or breathe. You are immune to dis­ease. You don’t need to sleep, and mag­ic can’t put you to sleep.

  • Sen­try’s Rest. When you take a long rest, you must spend at least six hours in an inac­tive, motion­less state, rather than sleep­ing. In this state, you appear inert, but it does­n’t ren­der you uncon­scious, and you can see and hear as nor­mal.
    • Golems can­not recov­er by the nor­mal means. The mend­ing spell can heal you up the half of the last phys­i­cal dam­age you took. Golems get all of their hit-dices back on long rest.
    • You can spend 15 min­utes to regain hit points equal to Your Level*D8+your Con­sti­tu­tion mod­i­fi­er. You regain this fea­ture after a short or long rest.

  • Construct’s core.Golems can recov­er from fatal dam­age if their core is not bro­ken. Golems enter a sta­sis state on drop­ping to the 0 hp the golem is inca­pac­i­tat­ed and has a speed of 0 until it takes a short or long rest. Golem core has AC of 20 and 3/1 of the Golem’s total hp. It can­not be tar­get­ed until its loca­tion is found.

  • Depend­ing on the mate­r­i­al the golem is made of it gets one of the fol­low­ing 3 fea­tures.

  • Inte­grat­ed Pro­tec­tion.Abil­i­ty Score Increase: Choose any two unique +1 While you are unar­moured, pierc­ing, and slash­ing dam­age that you take from non­mag­i­cal attacks is reduced by 1, and you also gain a +1 bonus to Armor Class. Your body is made with Met­als and mon­ster scales.

  • Light as a feath­er.Abil­i­ty Score Increase: Agi +2 Your jump­ing dis­tance is dou­bled. and you only take half the dam­age from falling. Your move­ment speed is increased by 5. Your weight is divid­ed by 2. Your body is made with Light met­als and ani­mal hides. Ran­dom pile of clay. +2 con­sti­tu­tion, You have advan­tage on stealth checks made in non-snow­ing nature ter­rain. When you’re in the dying state you appear as a pile of clay rub­ble, any crea­ture needs to suc­ceed a dc 17 per­cep­tion to realise that you aren’t tru­ly dead.

  • Heavy as rock.Abil­i­ty Score Increase: Con +2; Str +1 When­ev­er you take the Dodge action in com­bat, you can spend one Hit Die to heal your­self. Roll the die, add your Con­sti­tu­tion mod­i­fi­er, and regain a num­ber of hit points equal to the total (min­i­mum of 1). Your move­ment speed is decreased by 5. Your weight is mul­ti­plied by 3. Your body is wood of rock.
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