Goliath
DnD Goliaths Race
High in the snow-capped mountain peaks, where the air is thin and the wind howls, live the Goliaths: towering nomads of stone and muscle. They are rare in the civilized world reclusive, proud, and shaped by a life of cold, hardship, and constant competition.
Driven by Achievement
For Goliaths, every day is a challenge. Food, water, and shelter are scarce at great heights, and only the strongest survive. Self-reliance and personal achievement are central to their culture. They measure their worth by their deeds, keep score of their accomplishments, and constantly strive to outdo themselves sometimes to their own downfall.
Honor Above All
Goliaths believe in a level playing field. Magical tools or social status mean little to them. They despise systems where power is unearned, such as hereditary nobility or wealth without skill. Those who do not contribute are not counted among them.
Harsh but Fair
Those who lose their strength lose their place in the tribe. Goliaths care for the injured, but permanent weakness often leads to exile or self-sacrifice. They prefer an honorable death over a slow decline explaining why old Goliaths are so rare.
Leaders Without Time
Because of their recklessness, few Goliaths live to old age. Wisdom must come naturally, for experience is scarce. Still, they remain true to their core values: strength, justice, and the eternal pursuit of improvement.
Stats
- Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can’t raise any of your scores above 20.
- Creature Type. You are a Humanoid.
- Size. You are Medium.
- Speed. Your walking speed is 30 feet.
- Little Giant. You have proficiency in the Athletics skill, and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
- Mountain Born. You have resistance to cold damage. You also naturally acclimate to high altitudes, even if you’ve never been to one. This includes elevations above 20,000 feet.
- Stone’s Endurance. You can supernaturally draw on unyielding stone to shrug off harm. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total.
- You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
- Languages: Your character can speak, read, and write. Common, war and one other language that you want.