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Human

Dnd Human Race

Human

Humans pos­sess the same traits as real-world peo­ple: guilt, shame, and per­fec­tion­ism along­side basic emo­tions. Most humans in this world live a Steam­punk lifestyle, wear­ing Steam­punk out­fits (think sharp suits or vin­tage dress­es). You can choose to be part of the Mafia or not. You can also come from the Wild West or Medieval regions, dress­ing in attire that fits those cul­tures bet­ter, such as cow­boy gear or knight­ly armor.

Dogfolk

The Dog­folk are a race of humanoid dogs that strong­ly resem­ble all kinds of canine breeds, from slen­der grey­hounds to broad mas­tiffs. Some wear lay­ers of cloth­ing such as coats or vests, while oth­ers pre­fer to go with­out. What they all share is their excep­tion­al­ly sharp sense of smell, allow­ing them to excel at track­ing scents, find­ing objects, and even detect­ing lies.

Red Iron

Humans and Dog­folk live togeth­er in the land of Red Iron, a realm unique for its blend of cul­tures and styles. Depend­ing on the region, you might find a Steam­punk, Wild West, or Medieval lifestyle. Both races are well known for their eccen­tric and often impres­sive machines. Think of bizarre inven­tions such as the Church Tank (a rolling tank with a church built on top), or the leg­endary Iron­cloud, a fly­ing air­ship pow­ered by steam tech­nol­o­gy.

Red Iron is divid­ed into twelve regions, though cur­rent­ly only six remain in the hands of Dog­folk and humans. The oth­er six are occu­pied by Gob­lins, Orcs, and their ter­ri­fy­ing leader: an evil, scream­ing cat with mag­i­cal pow­ers and a goal of world dom­i­na­tion. These hos­tile forces seek to cap­ture the mys­te­ri­ous and pow­er­ful min­er­al known as Red Iron, the ener­gy source that pow­ers the land’s machines. With­out it, their inven­tions would lit­er­al­ly grind to a halt.

Culture

The six free regions each have their own cul­ture:

  • Steam­punk Regions: Tech­no­log­i­cal­ly advanced, filled with inven­tors, mechan­ics, and steam-pow­ered machines. Think also of Mafia boss­es.

  • Wild West Regions: Rugged, inde­pen­dent, and devot­ed to firearms and free­dom.

  • Medieval Regions: Tra­di­tion­al and dis­trust­ful of tech­nol­o­gy; here, firearms are banned, and peo­ple live as in the old days.

President Teddy  Rose

At the head of the free regions stands Pres­i­dent Ted­dy Rose, a just and coura­geous leader. Under his com­mand, Dog­folk and humans fight side by side in a war to reclaim their land and to pre­vent the evil cat from con­quer­ing the D&D uni­verse with its army of mon­sters and machines.

Stats

  • Abil­i­ty Score Increase. Your abil­i­ty scores each increase by 1.
  • Age. Humans reach adult­hood in their late teens and live less than a cen­tu­ry.
  • Align­ment. Humans tend toward no par­tic­u­lar align­ment. The best and the worst are found among them.
  • Size. Humans vary wide­ly in height and build, from bare­ly 5 feet to well over 6 feet tall. Regard­less of your posi­tion in that range, your size is Medi­um.
  • Speed. Your base walk­ing speed is 30 feet.
  • Lan­guages: Your char­ac­ter can speak, read, and write. Com­mon and one oth­er lan­guage that you want.

SubRace

Mage­rien

morethren

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