Kobold
DnD Kobold Race
Kobold
Kobolds are small, draconic creatures filled with spirit, cunning, and boundless energy. Though they often live in the same regions as dragons, their devotion lies elsewhere, with the wyverns. These slender, ferocious creatures possess only two legs and massive wings, unlike dragons which have four legs and wings. Kobolds see wyverns as divine beings, almost like parental figures, and follow them with childlike devotion.
For kobolds, wyverns embody true strength, speed, and instinct. To honor them, kobolds sometimes wear the skulls of other creatures as masks or headdresses. This sacred ritual is meant to bring them closer to their gods. The practice is not one of cruelty but of faith, showing their desire to imitate and serve the wyverns they revere.
Kobolds themselves are draconic in nature, but much smaller and less imposing than the mighty Dragonborn. They lack wings, but their bodies are lean and agile. Known for their mischief and playful nature, kobolds delight in tricks, sometimes harmless, sometimes risky, and they love collecting objects whether they own them or not. Their societies are lively, unpredictable, and filled with creativity and teamwork.
Dragonborn
Where kobolds look to wyverns, Dragonborn turn their devotion toward true dragons, majestic and intelligent beings with four legs and two wings. Dragonborn are proud and mysterious, often choosing to live near the realms where dragons reign. They see dragons not only as rulers but also as divine embodiments of power and wisdom.
Physically, Dragonborn resemble their draconic ancestors. They have strong, scaled bodies, sharp claws, and a commanding presence. However, unlike real dragons, they lack wings and cannot fly. The color of their scales varies widely, from blazing red to icy blue or gleaming gold, often reflecting the type of dragon they are spiritually connected to.
Dragonborn society is built entirely around the worship and obedience of dragons. They believe it is their sacred duty to serve and follow a dragon’s will without question. To them, dragons are more than leaders; they are saints, guides, and living vessels of divine will. From an early age, every Dragonborn learns to live a life of discipline, reverence, and loyalty to these mighty beings.
Bond Between Kobolds and Dragonborn
Despite their spiritual differences, kobolds and Dragonborn share a deep and symbiotic bond. They are not blood relatives, yet they live side by side as brothers within draconic communities. Dragonborn often take on the role of protectors and leaders, while kobolds bring humor, creativity, and flexibility to their shared society. Together, they form a balanced whole: strength and structure from the Dragonborn, ingenuity and playfulness from the kobolds.
In settlements where both races coexist, a natural hierarchy often emerges. Dragonborn lead, especially in the presence of a dragon, while kobolds serve in various roles that support the community. Kobolds accept this structure easily as long as they can keep their customs and rituals. Though of lower rank, they are not viewed as lesser beings but as essential members of draconic civilization.
Difference Between Wyverns and Dragons
It is important to understand the difference between the two divine beings that these races worship. Dragons are majestic, ancient creatures, powerful, magical, and wise, with four legs and two wings. Wyverns, in contrast, have only two legs and large wings. They are wilder, more aggressive, and less intelligent, yet to kobolds they represent the purest essence of instinct and survival.
These differences between dragons and wyverns are mirrored in the cultural divide between Dragonborn and kobolds. One seeks order, devotion, and divine perfection, while the other finds faith in chaos, freedom, and primal power.
Stats
- Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can’t raise any of your scores above 20.
- Creature Type. You are a Humanoid.
- Size. You are Small.
- Speed. Your walking speed is 30 feet.
- Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
- Draconic Cry. As a bonus action, you let out a cry at your enemies within 10 feet of you. Until the start of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
- Kobold Legacy. Kobolds’ connection to dragons can manifest in unpredictable ways in an individual kobold. Choose one of the following legacy options for your kobold:
- Craftiness. You have proficiency in one of the following skills of your choice: Arcana, Investigation, Medicine, Sleight of Hand, or Survival.
- Defiance. You have advantage on saving throws to avoid or end the frightened condition on yourself.
- Draconic Sorcery. You know one cantrip of your choice from the sorcerer spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for that cantrip (choose when you select this race).
- Languages: Your character can speak, read, and write. Common, Draconic and one other language that you want.
