LooRacoon
D&D LooRacoon Race
LooRacoon – The Resourceful Street Dwellers
LooRacoon are a raccoon-like race, much like the Furretfolk, capable of standing upright and highly adapted to life in urban environments. They usually have fur that is gray or brown, with white accents around their muzzle and paws. Their most recognizable feature is their thick, striped tail, which not only sets them apart visually but also serves as a tool for communication and balance. Like Furretfolk, LooRacoon are small in stature, fast, and surprisingly strong for their size.
Survivors
LooRacoon are known as survivors and opportunists. They are highly intelligent, dexterous with their hands, and have an unparalleled talent for manipulating objects. A LooRacoon can easily pick a lock, avoid a trap, or open a sealed pantry. This skill comes from necessity: most LooRacoon live in poverty, on the streets, or in dilapidated buildings, and must be creative to survive.
Abilities
They are excellent climbers and swimmers, giving them a major advantage in urban environments full of walls, gutters, rivers, and sewers. Their sharp eyes and sensitive fingers make them masters at finding hidden food sources.
Thievery
LooRacoon do not hesitate to get close to humans not to socialize, but to steal food or valuable items. They are true master thieves: fast, clever, and often gone before anyone realizes anything is missing.
Sharing the Loot
Although LooRacoon are often seen as thieves, it’s important to understand that they act out of necessity. In a world where they are marginalized and rarely have access to wealth or shelter, stealing is often the only way to survive. Yet they are loyal to family and friends, often sharing their loot with their group.
Social Structure
Like Furretfolk, LooRacoon live alone or in small groups, usually consisting of family or a few trusted companions. They have a loose social structure, where cooperation is important, but freedom is even more valued. They are wary of authority, but not inherently evil they simply follow their own rules.
Toilet Paper and Spuddies
A peculiar but well-known fact is that LooRacoon have an almost magical obsession with toilet paper. Every LooRacoon carries a roll, no matter how worn. No one knows exactly why except the LooRacoon themselves, who guard this secret fiercely. Within their community, toilet paper has an almost sacred status. It is a luxury, only available to the wealthy. A LooRacoon with a fresh roll is seen as successful, proud, and sometimes even a kind of leader.
Additionally, they have an obsession with what they call “Spuddies,” or Pringles Sour Cream chips. They love them as much as they do toilet paper.
Furretfolk & LooRacoon – An Unlikely Friendship
Although Furretfolk are playful and curious, and LooRacoon are clever and cautious, they share a close bond. They often live together, complement each other well, and respect each other’s talents one finds secret paths, the other opens locked doors.
Some see them as troublesome vagrants, others as mysterious street legends. But those who earn their trust discover loyal allies with hidden talents.
Stats
- Ability Score Increase Your Wisdom score increases by 2, and your Constitution score increases by 1.
- Size. Small between 2 and 3.5 feet tall.
- Speed. Your base walking speed is 30 feet.
- Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
- Expert Climbers. You have a climb speed of 20 feet.
- Resilience.You have advantage on saving throws against poison and resistance against poison damage.
- Skulker. You have advantage on Stealth checks made in dim light and darkness.
- Scroungecraft You are proficient with tinker’s tools. Additionally, you have the ability to construct crude but functional versions of common items using materials present in your surroundings. You may spend 10 minutes to craft these materials into any tool or piece of adventuring gear worth 30 gold pieces or less. The item will be completely functional, even capable of passing for a disguise (if you crafted an article of clothing). Tools, along with any other item that would logically break on its first use (caltrops, arrows), will become useless afterward. Scroungecrafted items will otherwise last 1 hour before falling apart.
Depending on the materials available, a Game Master (GM) may rule that you cannot craft an item in this way. For example, a vial of acid might be easy to make if you happen to be near a nest of acidic beetle larvae, or bark can be bound into a makeshift flask, but it would be difficult to create a passable facsimile of silken robes from a pile of leaves.Should you have access to the proper materials, you can spend 8 hours converting an item you have scroungecrafted in this way into a permanent version, so long as you start this process before the item falls apart. Items crafted in such a way will function exactly as a normal version of the item, and if you have proficiency in the tools used to craft them, they can even look professionally-crafted. Otherwise, they retain a rather rough, cobbled-together appearance. You can also use scroungecraft to repair broken equipment, provided you have the materials on hand. Though, how long your repairs hold together is up to the GM.
- Languages: Your character can speak, read, and write. Common, Ferry, Loo and one other language that you want.
