Order of the Roll - Dungeons and Dragons Orc - Order of the Roll

Orc

Dnd Orcs Race

Orcs are large, mus­cu­lar beings that resem­ble Ogres, though they are slight­ly more intel­li­gent than their rel­a­tives, the Cyclopes. Their skin ranges from gray-green to dark gray, and they often have large tusks and fierce eyes con­stant­ly seek­ing con­flict or food.

Like Cyclopes, Orcs are glut­to­nous and enjoy intim­i­dat­ing oth­er races and, if pos­si­ble, eat­ing them. They are phys­i­cal­ly strong, built for brute force, and often trained to wield crude, impro­vised weapons. Their log­ic is sim­ple: if it moves, you can hit it; if it stops mov­ing, you can eat it.

Habitat & Alliance

Most Orcs live in the occu­pied region of Red Iron, cur­rent­ly ruled by the evil cat. In caves and ruins, they often share their space with Cyclopes, form­ing a nat­ur­al alliance through their shared love of vio­lence and food.

Orcs have a deep dis­dain for humans and Dog­folk. They con­sid­er them weak, smelly, and far too com­pli­cat­ed. While the inhab­i­tants of Red Iron work on machines, books, and strate­gies, Orcs pre­fer brute strength, chaos, and noise.

Yet the Orcs have devel­oped a reli­gious aspect amid this war: they regard the mag­i­cal, shout­ing evil cat as a divine being. Because it can speak and wields mag­ic, the Orcs wor­ship it with rit­u­al salutes, war cries, and offer­ings some­times in the form of fresh­ly cap­tured ene­mies.

Criminal Networks

In the occu­pied regions of Red Iron, many Orcs also work for the under­world. They are sought after as body­guards, extor­tion­ists, and assas­sins in orga­nized crime espe­cial­ly in the indus­tri­al zones con­trolled by the evil cat. Here, Orcs form the back­bone of a ruth­less mafia struc­ture, where vio­lence, intim­i­da­tion, and con­trol over ille­gal Red Iron trade are the order of the day.

Orcs thrive in the mafia envi­ron­ment: no rules, lots of pow­er, and always the chance for a good fight (or a good meal).

Leader: Tromfius

An influ­en­tial Orc named Trom­fius has pledged him­self entire­ly to the evil cat. Slight­ly smarter than most of his kind, he was assigned his own region by the cat to gov­ern as a vas­sal. Since then, Trom­fius has been orga­niz­ing Orcs and Cyclopes into an army, aim­ing to con­quer the six free regions of Red Iron and bring the mys­te­ri­ous Red Iron min­er­al com­plete­ly under their master’s con­trol

Stats

  • Abil­i­ty Score Increase. Your Strength score increas­es by 2 and your Con­sti­tu­tion score increas­es by 1.
  • Age. Orcs reach adult­hood at age 12 and live up to 50 years.
  • Align­ment. Orcs are vicious raiders, who believe that the world should be theirs. They also respect strength above all else and believe the strong must bul­ly the weak to ensure that weak­ness does not spread like a dis­ease. They are usu­al­ly chaot­ic evil.
  • Size. Orcs are usu­al­ly over 6 feet tall and weigh between 230 and 280 pounds. Your size is Medi­um.
  • Speed. Your base walk­ing speed is 30 feet.
  • Dark­vi­sion. You can see in dim light with­in 60 feet of you as if it were bright light, and in dark­ness as if it were dim light. You can’t dis­cern col­or in dark­ness, only shades of gray.
  • Aggres­sive. As a bonus action, you can move up to your speed toward an ene­my of your choice that you can see or hear. You must end this move clos­er to the ene­my than you start­ed.
  • Pri­mal Intu­ition. You have pro­fi­cien­cy in two of the fol­low­ing skills of your choice: Ani­mal Han­dling, Insight, Intim­i­da­tion, Med­i­cine, Nature, Per­cep­tion, and Sur­vival.
  • Pow­er­ful Build. You count as one size larg­er when deter­min­ing your car­ry­ing capac­i­ty and the weight you can push, drag, or lift.
  • Lan­guages: Your char­ac­ter can speak, read, and write. Com­mon, Gram and one oth­er lan­guage that you want.
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