Orc
Dnd Orcs Race
Orcs are large, muscular beings that resemble Ogres, though they are slightly more intelligent than their relatives, the Cyclopes. Their skin ranges from gray-green to dark gray, and they often have large tusks and fierce eyes constantly seeking conflict or food.
Like Cyclopes, Orcs are gluttonous and enjoy intimidating other races and, if possible, eating them. They are physically strong, built for brute force, and often trained to wield crude, improvised weapons. Their logic is simple: if it moves, you can hit it; if it stops moving, you can eat it.
Habitat & Alliance
Most Orcs live in the occupied region of Red Iron, currently ruled by the evil cat. In caves and ruins, they often share their space with Cyclopes, forming a natural alliance through their shared love of violence and food.
Orcs have a deep disdain for humans and Dogfolk. They consider them weak, smelly, and far too complicated. While the inhabitants of Red Iron work on machines, books, and strategies, Orcs prefer brute strength, chaos, and noise.
Yet the Orcs have developed a religious aspect amid this war: they regard the magical, shouting evil cat as a divine being. Because it can speak and wields magic, the Orcs worship it with ritual salutes, war cries, and offerings sometimes in the form of freshly captured enemies.
Criminal Networks
In the occupied regions of Red Iron, many Orcs also work for the underworld. They are sought after as bodyguards, extortionists, and assassins in organized crime especially in the industrial zones controlled by the evil cat. Here, Orcs form the backbone of a ruthless mafia structure, where violence, intimidation, and control over illegal Red Iron trade are the order of the day.
Orcs thrive in the mafia environment: no rules, lots of power, and always the chance for a good fight (or a good meal).
Leader: Tromfius
An influential Orc named Tromfius has pledged himself entirely to the evil cat. Slightly smarter than most of his kind, he was assigned his own region by the cat to govern as a vassal. Since then, Tromfius has been organizing Orcs and Cyclopes into an army, aiming to conquer the six free regions of Red Iron and bring the mysterious Red Iron mineral completely under their master’s control
Stats
- Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
- Age. Orcs reach adulthood at age 12 and live up to 50 years.
- Alignment. Orcs are vicious raiders, who believe that the world should be theirs. They also respect strength above all else and believe the strong must bully the weak to ensure that weakness does not spread like a disease. They are usually chaotic evil.
- Size. Orcs are usually over 6 feet tall and weigh between 230 and 280 pounds. Your size is Medium.
- Speed. Your base walking speed is 30 feet.
- Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
- Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
- Primal Intuition. You have proficiency in two of the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Nature, Perception, and Survival.
- Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
- Languages: Your character can speak, read, and write. Common, Gram and one other language that you want.