Order of the Roll - Dungeons and Dragons Owlin - Order of the Roll

Owlin

Dnd Owlin Race

The Owl­in are a mys­te­ri­ous and majes­tic race that resem­ble large owls, with feath­ers in deep shades of gray, black, and sil­ver. They move silent­ly, their eyes sharp as blades, always alert. Their cul­ture embod­ies dis­ci­pline, secre­cy, and tra­di­tion deeply root­ed in ancient Japan­ese influ­ences such as the way of the shi­no­bi and the bushidō code. Like the Bad­ger­folk and the Tor­tle, they fol­low the teach­ings of the dojo, where body, mind, and mag­ic are forged into a sin­gle uni­ty.

Tournament

In Owl­in soci­ety, the dojo plays a cen­tral role. Here, they are trained in silence, speed, and the use of shad­ow mag­ic. Every five years, the great tour­na­ment of San­jū Shi­ma is held, where the strongest war­riors from each region com­pete to deter­mine who will become the next leader of the island. For the Owl­in, this bat­tle is sacred not only to seize pow­er but to ful­fill their des­tiny: to shape the land accord­ing to their vision of order and con­trol.

Chikuyōzan

Most Owl­in reside in the region of Chikuyōzan, an area full of dense, misty forests and ancient moon­stone tem­ples. Here reigns Kuro­gane, one of the three dojo mas­ters on San­jū Shi­ma. Under his iron will, the Owl­in clan has trans­formed: once a peo­ple of wise night guardians, now a secre­tive soci­ety that draws pow­er from one of the three moons. This lunar mag­ic grants them con­trol over illu­sions, men­tal manip­u­la­tion, and shad­ow move­ment a dan­ger­ous com­bi­na­tion in the hands of war­riors who are mas­ters of silence.

Kurogane

Kuro­gane believes that true order can only emerge through com­plete con­trol of the island. Under his lead­er­ship, the Owl­in con­duct covert oper­a­tions, spy on oth­er peo­ples, and use their mag­ic to sow dis­cord. His influ­ence extends even beyond Chikuyōzan his fol­low­ers are feared and respect­ed.

Yet not all Owl­in are dark of heart. Some strug­gle with their leader’s actions and seek a path of bal­ance, where their mag­ic can be used for pro­tec­tion rather than dom­i­na­tion. This inter­nal divi­sion cre­ates ten­sion with­in the peo­ple.

Moonlight

Where the Bad­ger­folk fol­low the sun­light and strive for jus­tice, and the Tor­tle seek har­mo­ny with nature, the Owl­in choose their path under the moon­light a path that leads to pow­er, mys­tery, and pos­si­bly… doom.

Stats

  • Abil­i­ty Score Increase. Increase one abil­i­ty score by 2, and increase a dif­fer­ent one by 1.
  • Lan­guages: Your char­ac­ter can speak, read, and write. Com­mon, Bird and the lan­guage of your coun­try San­jū and one oth­er lan­guage of your choice.
  • Crea­ture Type. You are a Humanoid.
  • Size. You are Medi­um or Small. You choose the size when you select this race.
  • Speed. Your walk­ing speed is 30 feet.
  • Dark­vi­sion. You can see in dim light with­in 120 feet of your­self as if it were bright light and in dark­ness as if it were dim light. You dis­cern col­ors in that dark­ness only as shades of gray.
  • Flight. Thanks to your wings, you have a fly­ing speed equal to your walk­ing speed. You can’t use this fly­ing speed if you’re wear­ing medi­um or heavy armor.
  • Silent Feath­ers. You have pro­fi­cien­cy in the Stealth skill.
  • bad moon ris­es While engulfed in darkness/ at night you can attempt to hide as as a reac­tion to missed ranged attack from an ene­my (this uses your reac­tion for the turn).
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