Owlin
Dnd Owlin Race
The Owlin are a mysterious and majestic race that resemble large owls, with feathers in deep shades of gray, black, and silver. They move silently, their eyes sharp as blades, always alert. Their culture embodies discipline, secrecy, and tradition deeply rooted in ancient Japanese influences such as the way of the shinobi and the bushidō code. Like the Badgerfolk and the Tortle, they follow the teachings of the dojo, where body, mind, and magic are forged into a single unity.
Tournament
In Owlin society, the dojo plays a central role. Here, they are trained in silence, speed, and the use of shadow magic. Every five years, the great tournament of Sanjū Shima is held, where the strongest warriors from each region compete to determine who will become the next leader of the island. For the Owlin, this battle is sacred not only to seize power but to fulfill their destiny: to shape the land according to their vision of order and control.
Chikuyōzan
Most Owlin reside in the region of Chikuyōzan, an area full of dense, misty forests and ancient moonstone temples. Here reigns Kurogane, one of the three dojo masters on Sanjū Shima. Under his iron will, the Owlin clan has transformed: once a people of wise night guardians, now a secretive society that draws power from one of the three moons. This lunar magic grants them control over illusions, mental manipulation, and shadow movement a dangerous combination in the hands of warriors who are masters of silence.
Kurogane
Kurogane believes that true order can only emerge through complete control of the island. Under his leadership, the Owlin conduct covert operations, spy on other peoples, and use their magic to sow discord. His influence extends even beyond Chikuyōzan his followers are feared and respected.
Yet not all Owlin are dark of heart. Some struggle with their leader’s actions and seek a path of balance, where their magic can be used for protection rather than domination. This internal division creates tension within the people.
Moonlight
Where the Badgerfolk follow the sunlight and strive for justice, and the Tortle seek harmony with nature, the Owlin choose their path under the moonlight a path that leads to power, mystery, and possibly… doom.
Stats
- Ability Score Increase. Increase one ability score by 2, and increase a different one by 1.
- Languages: Your character can speak, read, and write. Common, Bird and the language of your country Sanjū and one other language of your choice.
- Creature Type. You are a Humanoid.
- Size. You are Medium or Small. You choose the size when you select this race.
- Speed. Your walking speed is 30 feet.
- Darkvision. You can see in dim light within 120 feet of yourself as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
- Flight. Thanks to your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
- Silent Feathers. You have proficiency in the Stealth skill.
- bad moon rises While engulfed in darkness/ at night you can attempt to hide as as a reaction to missed ranged attack from an enemy (this uses your reaction for the turn).