Rhinofolk
D&D Rhino Folk Race
The Rhino Folk are imposing beings resembling upright rhinoceroses, dressed in clothing inspired by Viking culture. They are known for their massive builds, rugged appearance, and fierce warrior spirit. They often wear leather or metal armor, sometimes topped with horned helmets. Their bodies are frequently adorned with tattoos depicting their clan, victories, or spiritual symbols. Long, wild hair and thick manes are not uncommon among them.
Nomadic Warriors
These nomadic warriors dwell along rocky shores, islands, or floating villages often in places they once raided or colonized. Though feared for their brutal raids, the Rhino Folk are also skilled sailors, fishermen, hunters, traders, and shipbuilders. With their sturdy vessels, they sail to distant lands for trade, conquest, or sometimes to establish new settlements.
Life and Culture
Life among the Rhino Folk revolves around community, battle, honor, and celebration. They are famous for their exuberant feasts where rum and other strong drinks flow freely. Their camps echo with songs, horn blasts, and roaring laughter that can be heard far across the coast.
Hrothørn
Each clan is led by a charismatic figure known as the Hrothørn. This leader sets the laws of the clan and judges internal disputes. Anyone who disagrees with the Hrothørn’s rule may challenge them to a ritual duel intense and often deadly combat where the strongest claims leadership.
Hunting Traditions
Beyond their skill in war, Rhino Folk are also exceptional hunters. The horns of captured beasts are often crafted into drinking horns or warhorns, used in battle or sacred rituals. Musically inclined clan members may even carve them into flutes or other wind instruments.
Each clan bears its own distinctive shields, decorated with symbols representing their family, history, or homeland.
Stats
- Ability Score Increase.Your Strength increases by 2.
- Size. They stand between 6 and 9 feet. Rhinofolk often weigh an average of 350 to 500 lbs. Your size is Medium.
- Speed. Your base walking speed is 30 feet.
- Charge. Immediately after taking the Dash action, you can make an attack with your horn, as a bonus action, provided the creature is within range and you have moved more than 20 feet in a straight line towards the target. Upon hit, your horn deals 1d6 piercing damage plus your Strength modifier.
- Tough Skin. While unarmored, your Armor Class is equal to 12 + your Dexterity modifier. You may use a shield and still gain this benefit.
- Wide Chest. Your chest is wider than most races. Due to this, armor that you wear must be made to accommodate your size. Modifications to the armor increase the base price by 50% not to include any additional charges by a vendor.
- Powerful Build. Rhino-folk count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
- Momentum. When you Dash, you can move an additional 10 feet.
Subraces
Black Rhino-Folk
Known for being one of the rarest rhinofolk, black rhinofolk are known for their luxurious darker skin. They are renowned for their ability to speak with beasts and utilize them for reconnaissance in planning war strategy in areas with nature.
- Ability Score Increase. Your Wisdom score increases by 1.
- Animal Speech. You can speak with animals as if under the effect of the spell speak with animals.
Great-Horn Rhino-Folk
Perhaps the most belligerent of the rhinofolk, the great-horn subrace are always proud of their large ivory horn and are known to decorate it with spoils of war to showcase their natural weapon.
- Ability Score Increase. Your Constitution score increases by 1.
- Large Horn. Your horn is much larger than other rhinofolk. It is a natural weapon which you can use to make unarmed strikes. If you hit with it, you deal 1d6 piercing damage instead of the bludgeoning damage normal for unarmed strikes.
White Rhino-Folk
The white rhinofolk are known for being the quicker reactionaries of their kin.
- Ability Score Increase. Your Dexterity score increases by 1.
- Charge Control. You are able to dodge people in your way while charging. When you take the Dash action, until the start of your next turn, opportunity attacks made against you are at disadvantage.
- Languages: Your character can speak, read, and write. Common, SKÅL and one other language that you want.