Order of the Roll - Dungeons and Dragons Tabaxi - Order of the Roll

Tabaxi

DnD Tabaxi Race

Appearance and Traits

The Tabaxi are a feline peo­ple who close­ly resem­ble domes­tic cats in appear­ance. They can have any pos­si­ble coat col­or and pat­tern, just like ordi­nary cats. Unlike ani­mals, how­ev­er, Tabaxi walk upright though they remain about the same size as a house­cat. This makes them small­er than most oth­er races, but they are quick, agile, and sur­pris­ing­ly resource­ful.

Homeland: Katzenstahl

They live in the land of Katzen­stahl, a king­dom that still resem­bles a medieval soci­ety. Tabaxi are gen­er­al­ly a peace­ful folk: those who leave them in peace receive the same in return.

Leadership

The king­dom is ruled by King Balde­mar, a wise and respect­ed leader. Balde­mar is a proud, white Tabaxi who wears a gold­en crown and resides in an impres­sive cas­tle. Many Tabaxi fol­low him loy­al­ly, though there are also oppo­nents who chal­lenge his rule.

The Evil Cat: Octavian

The great­est threat comes from Octa­vian, bet­ter known as the Evil Kat. Octa­vian is a hair­less cat with an eye­patch and a strik­ing­ly cross-eyed appear­ance. He is ambi­tious and ruth­less, seek­ing to claim the throne of Katzen­stahl for him­self. His plans go fur­ther still: Octa­vian also aims to con­quer the neigh­bor­ing human land of Red Iron. To achieve this, he is rais­ing an army of mon­sters and hunt­ing for a pow­er­ful arti­fact that shares the same name Red Iron.

Ongoing Threat

Octa­vian and his fol­low­ers wreak hav­oc across Katzen­stahl. His hunger for pow­er and mag­ic pos­es a con­stant dan­ger not only to the Tabaxi king­dom but also to the sur­round­ing lands. The Evil Kat even has his own ban­ner, car­ried by his fol­low­ers as a sym­bol of loy­al­ty and men­ace. This flag dis­plays his face with an eye­patch, crossed swords, and a red stripe sym­bol­iz­ing war and blood. The sight of this ban­ner spreads fear among the Tabaxi and their allies.

Stats

  • Abil­i­ty Score Increase. When deter­min­ing your character’s abil­i­ty scores, increase one score by 2 and increase a dif­fer­ent score by 1, or increase three dif­fer­ent scores by 1. You can’t raise any of your scores above 20.
  • Crea­ture Type. You are a Humanoid.
  • Size. The size of a house cat
  • Speed. Your walk­ing speed is 30 feet, and you have a climb­ing speed equal to your walk­ing speed.
  • Cat’s Claws. You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength mod­i­fi­er slash­ing dam­age, instead of the blud­geon­ing dam­age nor­mal for an unarmed strike.
  • Cat’s Tal­ent. You have pro­fi­cien­cy in the Per­cep­tion and Stealth skills.
  • Dark­vi­sion. You can see in dim light with­in 60 feet of you as if it were bright light, and in dark­ness as if it were dim light. You dis­cern col­ors in that dark­ness only as shades of gray.
  • Feline Agili­ty. Your reflex­es and agili­ty allow you to move with a burst of speed. When you move on your turn in com­bat, you can dou­ble your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.
  • Lan­guages: Your char­ac­ter can speak, read, and write. Com­mon, Purr and one oth­er lan­guage that you want.
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