Tortle
Dnd Tortle Race
The Tortle are a peaceful yet powerful race of turtle-like beings who live in deep harmony with nature. Their appearance is imposing: a sturdy shell, strong limbs, and wise eyes that seem to reflect centuries of knowledge. Despite their cumbersome look, Tortle are surprisingly agile masters of subtle movements and quiet strength. Like the Badgerfolk and the Owlin, they follow the path of the ninja: discipline, dedication, and inner peace are central to their way of life.
The Green Flow
Tortle are deeply connected to the life force of nature, which they call the Green Flow. This flow nourishes their magic and strengthens their bodies, allowing them to make plants grow, manipulate the earth, and heal using the power of the forest. They use their gifts not for war, but for protection, healing, and maintaining balance.
Kamegashima
Most Tortle live in the fertile region of Kamegashima, one of the three major regions of Sanjū Shima. It is a lush land full of ancient trees, waterfalls, hot springs, and hidden gardens.
At the heart of this region resides Hachi, one of the three dojo masters of the island. Hachi is a wise, patient leader, believed to be over two hundred years old. He guides his people with gentleness, yet is a master of defense and earth magic.
Natural Balance
If the Tortle were ever to win the struggle over Sanjū Shima, they would dedicate the land to restoring natural balance. No war, no domination only growth, peace, and harmony. They believe the land has been corrupted by the dark magic of the Owlin and the ongoing conflict. Under Hachi’s guidance, Sanjū Shima could flourish once more.
The Strength of the Tortle
Though peaceful, no one should underestimate the Tortle’s strength. In times of need, they defend their people with impressive control of nature magic, silent tactics, and ancient martial arts. They are known for their patience on the battlefield watching, observing, and striking at the perfect moment.
Sanjū Shima
Together with the Badgerfolk and the Owlin, the Tortle are part of the ancient balance of Sanjū Shima. Each people contributes its own vision, strength, and role. Yet the struggle over who will guard that balance is far from over.
stats
- Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can’t raise any of your scores above 20.
- Creature Type. You are a Humanoid.
- Size. You are Medium or Small. You choose the size when you select this race.
- Speed. Your walking speed is 30 feet.
- Claws. You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
- Hold Breath. You can hold your breath for up to 1 hour.
- Natural Armor. Your shell provides you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You can’t wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield’s bonus as normal.
- Nature’s Intuition. Thanks to your mystical connection to nature, you gain proficiency with one of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.
- Shell Defense. You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to your AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can’t increase, you have disadvantage on Dexterity saving throws, you can’t take reactions, and the only action you can take is a bonus action to emerge from your shell.
- Languages: Your character can speak, read, and write. Common, Turtle and the language of your country Sanjū and one other language of your choice.