Order of the Roll - Dungeons and Dragons Urby - Order of the Roll

Urby

DnD Urby Race

The Urby are wise and intel­li­gent beings. They love read­ing, col­lect­ing books, and are fond of board games – espe­cial­ly chess. Most Urby live in the mag­i­cal land of Gamm­bearia, with the excep­tion of the Ice Urby, who live along­side the Peng­folk in the frozen realm of Heard.

Types of Urby

There are five known kinds of Urby:

Brown Urby (Grizzly Bears)

These Urby are known for their love of music, domi­noes, and cud­dles. They have big hearts, enjoy good food, and are often the warmest and most wel­com­ing of their peo­ple.

Black Urby

The Black Urby are the most intel­li­gent of all. They spend much of their time read­ing, play­ing chess, or adven­tur­ing through Dun­geons & Drag­ons. Many of them become pow­er­ful Wiz­ards thanks to their sharp minds and thirst for knowl­edge.

Panda Urby

These war­riors are rec­og­niz­able by their gold­en armor. They are mas­ter hunters and have a fond­ness for bam­boo. Pan­da Urby are strong fight­ers, often serv­ing as the pro­tec­tors of their peo­ple.

Yellow Urby

A rare but beloved kind. They are friend­ly, wise, and deeply fond of hon­ey. Yel­low Urby are known as peace­mak­ers and are often sought out as advi­sors.

Ice Urby

These Urby live in the cold land of Heard, togeth­er with the Peng­folk. They too often wear gold­en armor and are excel­lent hunters. Despite the harsh cli­mate, they are strong, brave, and fierce­ly loy­al to their kin.

Gammbearia

Gamm­bearia is a mag­i­cal land filled with libraries, wiz­ard schools, and tall tow­ers where mighty Wiz­ards reside. It is famous for its tour­na­ments: chess match­es, D&D com­pe­ti­tions, and oth­er board games are part of every­day life.

Every ten years, the Gamm­bearia Cham­pi­onship takes place – a grand tour­na­ment where com­peti­tors face off in a vari­ety of board games for the crown. The win­ner becomes the new ruler of the land.

Gamm­bearia is the home to all the Urby except Polar Urby, who live on the island Heard.

Heard

The island Heard is the home to the Polar Urby or Ice Urby, which is a peace­ful and beau­ti­ful island with snow-capped peaks and sparkling ice caves. The Polar Urby like liv­ing there, since they have a restis­tance against the cold.

Polar Urby

The Polar Urby have a king, but there is a huge dis­cus­sion going on about who of them is the best king. This dis­cus­sion requires most of their dai­ly tasks, along with hunt­ing, eat­ing, sleep­ing and pro­tect­ing the land. Most­ly the one of the Polar Urby who is the strongest, wins the con­ver­sa­tion and gets to be king for the day.

Oth­er than that, these Polar Urby are mas­ter met­al­work­ers and forge their own armour, which is a source of great pride and essen­tial in com­bat. 

King Poeh Bear

The cur­rent king of Gamm­bearia is Poeh Bear. He is beloved by his peo­ple for his warm heart and end­less kind­ness. He is a mas­ter of board games – so far, almost no one has been able to defeat him. If some­one is sad, he will do every­thing in his pow­er to cheer them up. His favorite snack? Of course: hon­ey.

Stats

  • abil­i­ty score increase: +2 in strength or con­sti­tu­tion, +1 intel­li­gence

  • age: About half a cen­tu­ry

  • Size: Medi­um

  • speed: 30 ft.

  • Lan­guages: Your char­ac­ter can speak, read, and write. Com­mon, bear and one oth­er lan­guage that you want.

sub races:
Black Bear
Brown Bear
Polar Bear
Pan­da bear
Yel­low bear

race fea­tures:

  • Keen Smell. You have advan­tage on Wis­dom (Per­cep­tion) checks that rely on smell.

  • Ani­mal Instincts. You are pro­fi­cient in the Sur­vival skill.

  • Claws. You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength mod­i­fi­er slash­ing dam­age, instead of the blud­geon­ing dam­age nor­mal for an unarmed strike.

Yel­low bear

  • abil­i­ty score increase: + 1 to wis­dom

  • age: while they mature at 18 years of age, due to their exces­sive con­sump­tion of hon­ey, yel­low bear nor­mal­ly only live up to 35 years (how­ev­er with a low hon­ey diet they some­times live to 50).

  • par­ent race:Urby

  • race fea­tures:

  • Friend­ly and wise with a sweet-tooth. You are unable to gain or be pro­fi­cient in mar­tial weapons due to your friend­ly nature, addi­tion­al­ly con­sum­ing 1 ration worth of hon­ey allows them to spend/roll 1 hit dice to gain twice that many tem­po­rary hit points. Can be per­formed (equal to the pro­fi­cien­cy bonus ‑1) per long rest. Tem­po­rary hit points dis­ap­pear after a long rest or after a full day.

Black Bear

  • age: Black bears mature at around 20 and live up to 40 years

  • par­ent race:Urby

race fea­tures:

  • Dark­vi­sion. You can see in dim light with­in 60 feet of you as if it were bright light, and in dark­ness as if it were dim light. You can’t dis­cern col­or in dark­ness, only shades of gray.

  • Stealthy. You are pro­fi­cient in the Stealth skill.

Brown Bear

  • age: Brown bears mature at around 20 and live up to 60 years

  • par­ent race:Urby

  • race fea­tures: When an ally with­in 10 feet of you must make a Strength sav­ing throw, you may choose to have the effect tar­get you in their place. This fea­ture can only be used equal to your pro­fi­cien­cy bonus per long rest.

Polar Bear

  • age: Polar bears mature at around 20 and live up to 50 years

  • par­ent race: Urby

race fea­tures:

  • Win­ter Hide. You have resis­tance to cold dam­age.

  • Pro­fi­cient swim­mer. Your swim speed is now half your move­ment +5ft

Pan­da bear

  • abil­i­ty score increase: +1 dex­ter­i­ty

  • age: Pan­da bears mature at around 20 and live up to 70 years

  • par­ent race:Urby

  • race fea­tures:nat­ur­al scav­enger. When in a nature envi­ron­ment you can spend 30 min­utes to gath­er rations for 1 veg­e­tar­i­an meal for your par­ty. These rations spoil after a day.
Order of the Roll is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.