Order of the Roll - Dungeons and Dragons Vulpin - Order of the Roll

Vulpin

D&D Vulpin Race

Vulpin

The Vulpin are cun­ning, fox-like beings with sharp minds and agile bod­ies. They walk upright like humans and live in har­mo­ny with nature. Known for their clev­er­ness and adapt­abil­i­ty, they are both resource­ful and charm­ing, often serv­ing as diplo­mats, scouts, or strate­gists in their com­mu­ni­ties.

Minotaur

The Mino­taurs, their close neigh­bors and allies, are impos­ing beings with the build and strength of cat­tle. The males resem­ble bulls, while the females are more like upright-walk­ing cows. They pos­sess great phys­i­cal strength and a proud, stead­fast char­ac­ter.

Vulpin and Minotaur

Both races inhab­it the fer­tile land of Horn­stead, a vast region of rolling fields, dense forests, and bloom­ing farms. Horn­stead is famous for its rich agri­cul­ture, col­or­ful vil­lage fes­ti­vals, and espe­cial­ly the quin­quen­ni­al Thau­rak Coun­try Fair the largest and most cel­e­brat­ed event in the land.

The Thaurak Country Fair

This enor­mous fair is a live­ly cel­e­bra­tion of Hornstead’s cul­ture, agri­cul­ture, and mar­tial prowess. Vis­i­tors from all over the world come to wit­ness the two main com­pe­ti­tions:

  1. The Mino­taur Bat­tles Here, both male and female Mino­taurs fight in an are­na, sim­i­lar to a box­ing match, to deter­mine who is the strongest. These bat­tles are held in hon­or of Thau­rak, the god of com­bat, who is revered by the Mino­taurs.

  2. The Great Veg­etable Con­test This com­pe­ti­tion show­cas­es the largest, tasti­est, or most unusu­al veg­eta­bles, a favorite event of the Vulpin. The win­ner not only receives a prize but also great hon­or with­in the com­mu­ni­ty.

Queen Sylthara

Horn­stead is ruled with care and wis­dom by Queen Sylthara, a lov­ing, elder­ly Vulpin with a big heart for her peo­ple. Despite her age, she remains sharp-mind­ed and beloved by both Vulpin and Mino­taurs. Dur­ing the Thau­rak Fair, she per­son­al­ly awards the prizes to the win­ners a moment of great hon­or. She often wears a gown made of silk and leaves, adorned with sym­bols of peace and uni­ty between the races.

A Land of Wonders

Horn­stead is known not only for its tra­di­tions but also for its pecu­liar agri­cul­tur­al prod­ucts and extra­or­di­nary farm ani­mals. Fly­ing pigs with soft wings, milk-lay­ing chick­ens, and self-bury­ing car­rots are not uncom­mon. It is a land where mag­ic and nature go hand in hand, and where com­mu­ni­ty, hon­or, and fes­tiv­i­ty form the heart of soci­ety.

Stats

  • Abil­i­ty Score Increase Your Intel­li­gence score increas­es by 2, and your Charis­ma score increas­es by 1.

  • Align­ment. Most vulpins find strict author­i­ty dis­taste­ful, pre­fer­ring chaot­ic align­ments over law­ful ones.

  • Size. Vulpins cut dash­ing fig­ures and are usu­al­ly lean and mus­cu­lar. They stand between 4 and a half and 5 and a half feet tall, but are rel­a­tive­ly light­weight, weigh­ing between 90 and 140 pounds. Your size is Medi­um.

  • Speed. Your base walk­ing speed is 30 feet.

  • Dark­vi­sion.You are adept at hunt­ing at night. You can see in dim light with­in 60 feet of you as if it were bright light, and in dark­ness as if it were dim light. You can’t dis­cern col­or in dark­ness, only shades of gray.

  • Bite.You have sharp fangs that enable you to make nat­ur­al bite attacks. You can choose to bite as an unarmed strike that deals 1d6 points of pierc­ing dam­age, which can be cal­cu­lat­ed using either your Strength or Dex­ter­i­ty mod­i­fi­er for both the attack roll and dam­age bonus.

  • Eva­sive.You add your Intel­li­gence mod­i­fi­er as a bonus on all Dex­ter­i­ty sav­ing throws.

  • Bewitch­ing Guile. You can cast Charm Per­son as a 1st lev­el spell with this trait, and regain the abil­i­ty to do so when you fin­ish a long rest. When you reach 3rd lev­el, you can cast Ambush Prey as a 2nd lev­el spell with this trait, and regain the abil­i­ty to do so when you fin­ish a long rest. When you reach 5th lev­el, you can cast fear with this trait, and regain the abil­i­ty to do so when you fin­ish a long rest. Intel­li­gence is your spell­cast­ing abil­i­ty for these spells.
  • Lan­guages: Your char­ac­ter can speak, read, and write. Com­mon, Fox and the lan­guage of your coun­try Horn and one oth­er lan­guage of your choice.
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