Order of the Roll - Dungeons and Dragons Werewolf - Order of the Roll

Werewolf

Dnd Werewolf Race

Appearance

Were­wolves look like large, hairy humans most stand around two meters tall. Dur­ing the day, they appear some­what human, but at night they trans­form into true mon­sters. This trans­for­ma­tion only occurs after sun­set.

Transformation and Instinct

When some­one turns into a were­wolf, the beast­ly instinct takes con­trol. At first, this instinct only desires to hunt, eat, and attack. With time and train­ing, how­ev­er, one can learn to coop­er­ate with and con­trol this mon­strous part of them­selves.

The Origin of the Curse

You can become a were­wolf in two ways:

  1. Through a potion (Were­wolf Potion): This potion is brewed by a witch. Usu­al­ly, the witch deceives you into drink­ing it. After drink­ing it, you lose your racial form dur­ing the day and trans­form into a true were­wolf at night.

  2. Through a bite: If you are bit­ten by a were­wolf, you car­ry the curse from that moment on. Only a witch can reverse the curse with a Rever­sal Potion, but beware witch­es are known to be cun­ning trick­sters.

The Curse or the Power

Some were­wolves see their con­di­tion as a curse, while oth­ers embrace it as a source of pow­er. Often, they form a pack led by an Alpha, usu­al­ly the strongest and largest among them.

Weaknesses

The most well-known weak­ness of a were­wolf is sil­ver, which burns their skin and hin­ders their heal­ing. Oth­er weak­ness­es found in leg­ends include:

  • Mag­i­cal weapons

  • The herb wolfs­bane

  • Decap­i­ta­tion or heart extrac­tion

  • Their own reflec­tion: when a were­wolf sees its reflec­tion in a mir­ror, it turns to stone. Once the mir­ror is removed, it returns to flesh and blood.

The War Between Witches and Werewolves

A war has raged for cen­turies between witch­es and were­wolves. After all, witch­es were the ones who first turned oth­er races into were­wolves. While some were­wolves despise their curse, oth­ers use their pow­ers to fight back against the witch­es in the name of revenge or free­dom.

Stats

  • Abil­i­ty Score Increase. Your abil­i­ty score increas­es will remain the same as that of your base race.
  • Age. Lycan­thropy does affect age you live an extra 100 years due to the pow­er of your blood.
  • Align­ment. Con­trary to pop­u­lar belief, lycan­thropes are capa­ble of any align­ment, although it is usu­al­ly influ­enced by their base race.
  • Size. Your nor­mal form retains the same size as mem­bers of your base race would. Most hybrid forms for were­wolves aver­age out at around 6–7 feet tall. Your size is the same as your base race in human form, and is medi­um in wolf, if you are not already medi­um size.
  • Speed. Your base walk­ing speed is 30 feet.
  • You can see in dim light with­in 60 feet of you as if it were bright light, and in dark­ness as if it were dim light. You can’t dis­cern col­or in dark­ness, only shades of gray. You only have dark­vi­sion in hybrid and wolf form, and is seen in shades of red, not grey.
  • Shapechang­er. As an action, you can change into your hybrid or wolf form. Your game sta­tis­tics, oth­er than your AC, remain the same in each form. Any equip­ment you are wear­ing or car­ry­ing is not trans­formed. You revert to your orig­i­nal form when you take an action to revert back, or if you are reduced to 0 hit points.
  • Perks of the Preda­tor. You gain pro­fi­cien­cy in the Per­cep­tion and the Sur­vival skills.
  • Lan­guages: Your char­ac­ter can speak, read, and write. Com­mon, Howl and one oth­er lan­guage that you want.

Form features:

Hybrid Form

When you change into your hybrid form, your size is medi­um. You are still able to use your weapons and cast spells unless your weapons are made for a Small crea­ture. If you wear armor or cloth­ing not spe­cial­ly made to accom­mo­date your hybrid form, it falls off, requir­ing small repairs before it can be worn again. You have adv. On str checks in this form. You retain the same amount of health as you would in your nor­mal form. You also gain the fol­low­ing traits:

Nat­ur­al Armor

While in hybrid form you have a nat­ur­al armor com­posed from your thick­ened skin and fur. In this form, you have an AC of 10 + your Dex­ter­i­ty mod­i­fi­er + your Strength mod­i­fi­er. You can still wield a shield and ben­e­fit from this abil­i­ty.

Claws and Fangs

In hybrid form, you grow sharp fangs and claws. These are treat­ed as nat­ur­al weapons that you have pro­fi­cien­cy with. They deal 1d4 slash­ing or pierc­ing dam­age on a suc­cess­ful hit. On a hit against humanoids, the tar­get must roll a Con­sti­tu­tion save, DC being 8 + your pro­fi­cien­cy + Wis­dom Mod­i­fi­er, or be cursed with lycan­thropy.

Keen Sens­es

In hybrid form, you have advan­tage on Wis­dom (Per­cep­tion) checks that rely on hear­ing or smell.

Ter­ri­fy­ing Trans­for­ma­tion

When you shift into hybrid form, every crea­ture of your choice that is with­in 60 feet and can see you trans­form must suc­ceed on a Wis­dom sav­ing throw or be fright­ened of you until the end of its next turn. You can use this trait once and regain its use when you fin­ish a long rest. The sav­ing throw DC equals 8 + your pro­fi­cien­cy bonus + your Charis­ma mod­i­fi­er. Oth­er lycan­thropes are immune to this trait.

Wolf Form

When you change into your wolf form, your size is medi­um and you are unable to wield any weapons. You also can­not cast any spells while in this form. You retain the same amount of health as you would in your nor­mal form. You also gain the fol­low­ing traits:

Nat­ur­al Armor

While in wolf mode, you have a nat­ur­al armor com­posed of your thick­ened skin and fur. In this form, you have an AC of 10 + your Dex­ter­i­ty mod­i­fi­er + your Strength mod­i­fi­er.

Fangs

In wolf form, you gain a bite attack. This is treat­ed as a nat­ur­al weapon that you have pro­fi­cien­cy with. It deals 1d4 pierc­ing dam­age on a suc­cess­ful hit.

Dis­guised Preda­tor

In your wolf form, you appear just as any oth­er wolf. Oth­ers will regard you as a reg­u­lar wolf unless they suc­ceed on a Wis­dom (Insight) check opposed by your Charis­ma (Decep­tion) check. Oppo­nents who suc­ceed notice an unnat­ur­al intel­li­gence shin­ing in your eyes, but do not imme­di­ate­ly know you are a lycan­thrope.

Keen Sens­es

In wolf form, you have advan­tage on Wis­dom (Per­cep­tion) checks that rely on hear­ing or smell.

Pack Tac­tics

You can use the Help action as a bonus action. You can use this trait a num­ber of times equal to your Wis­dom mod­i­fi­er, to a min­i­mum of once. You regain all expend­ed uses after a long rest.

Ran­dom Height and Weight

Base height and weight can be tak­en from the base race’s page instead, as that is what deter­mines your orig­i­nal form’s size and weight.

Sug­gest­ed Char­ac­ter­is­tics

When cre­at­ing a were­wolf char­ac­ter, you can use the fol­low­ing table to add addi­tion­al quirks to your char­ac­ter due to their afflic­tion. Use these tables in addi­tion to or in place of your background’s char­ac­ter­is­tics.

D8      Personality Trait

1            I feel more awake at night than I do dur­ing the day, and occa­sion­al­ly I have trou­ble get­ting to sleep.

2            When I’m hun­gry, my stom­ach is in full con­trol. I don’t both­er with sil­ver­ware or man­ners when hands and shov­el­ing food in are equal­ly viable options.

3            Some­times it’s hard to sep­a­rate the preda­tor from myself. I can get eas­i­ly dis­tract­ed by small crit­ters and ani­mals when I see or smell them.

4            Some­times I can’t help but howl at the moon. Cliche, I know, but I can’t help it!

5            Nothing’s tasti­er to me than meat fresh off the bone. I usu­al­ly just eat meals raw rather than cook them.

6            After trav­el­ing with some­one for a while, I tend to get very attached and extreme­ly pro­tec­tive of them. Some­times to an alarm­ing degree.

7            On occa­sion the wolf in me real­ly shows. I don’t always fol­low typ­i­cal social pro­to­col that most oth­ers do; like bathing reg­u­lar­ly, for exam­ple.

8            I am always slight­ly uncom­fort­able indoors or in small spaces that make me feel like I’m caged.

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