Order of the Roll - Dungeons and Dragons Whalefolk - Order of the Roll

Whalefolk

D&D Whalefolk Race

The Whale­folk are an ancient and wise sea­far­ing peo­ple who dwell in the depths of the ocean, often in vast under­wa­ter caves or the sunken city of Atlantis, where they coex­ist with oth­er aquat­ic races such as the Octo­folk and Jel­ly­folk. Their species is renowned for its strength, mem­o­ry, and diplo­mat­ic nature. One of their eldest mem­bers serves on the coun­cil that gov­erns the under­wa­ter world. This coun­cil selects a new ruler of the seas every five years.

Appearance and Traits

Whale­folk have mas­sive, whale-like bod­ies with strong, mus­cu­lar builds. They com­bine the stream­lined appear­ance of a whale with human fea­tures: arms, legs, and a broad head with a colos­sal mouth. They can tem­porar­i­ly store objects in this mouth, which proves sur­pris­ing­ly prac­ti­cal dur­ing trav­el or com­bat. Despite their size, they move with calm delib­er­a­tion.

Beliefs

The Whale­folk also wor­ship Thal’Krabb, whom they hon­or as the eter­nal pro­tec­tor of the oceans. Accord­ing to their leg­ends, Thal’Krabb emerged from a deep chasm on the ocean floor to save their peo­ple dur­ing a Great Flood in the dis­tant past. His gold­en back is con­sid­ered a bless­ing,
a sym­bol that wis­dom and wealth can rest atop raw strength.

Stats

  • Abil­i­ty Score Increase. +2 Strength, +1 Wis­dom

  • Age. They reach adult­hood around 30 years and live up to 300 years

  • Size. Between 7 and 9 feet tall. Your size is Medi­um

  • Speed. Walk­ing speed 30 ft, swim­ming speed 40 ft

  • Lan­guages: Your char­ac­ter can speak, read, and write. Com­mon, Whal and the lan­guage of your coun­try Fish and one oth­er lan­guage of your choice.

  • Amphibi­ous. You can breathe both air and water

  • Deep Mem­o­ry. You have advan­tage on Intel­li­gence (His­to­ry) checks relat­ed to oral tales, leg­ends, or sea­far­ing peo­ples

  • Stor­age Beak. You can tem­porar­i­ly store small objects (up to 10 lb. or the size of a small chest) in your mouth. You can use an action to swal­low or spit out an object

  • Envoy of the Seas. You have advan­tage on Charis­ma (Per­sua­sion) checks made against oth­er under­wa­ter races

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