Order of the Roll - Dungeons and Dragons Zerathuun - Order of the Roll

Zerathuun

The planet Zerathuun

Zerathu­un is a large jungle/swamp plan­et once ruled by the Zerathu­u­ni and now in the pow­er of the Mind Slay­ers. The Zerathu­u­ni stood no chance against the Mind Slay­ers. The Mind Slay­er dom­i­nate the Zerathu­u­ni.

  • What does the plan­et look like?
    The coun­try is a large jungle/swamp plan­et with futur­is­tic palaces and build­ings, designed by the Mind Slay­ers, who made the Zerathu­u­ni build it for them.

  • Which coun­try, coun­tries or plan­et is this near?
    The Mind Slay­ers made their own plan­et explode because of dis­agree­ment with the rules, then they con­quered the plan­et Zerathu­un where the Zerathu­u­ni live. The Mind Slay­ers then pro­ceed­ed to down­grade the Zerathu­u­ni into ser­vants.

  • How many races live on this plan­et?
    Mind Slay­ers, Zerathu­u­ni, and many oth­er races who remain unknown.

  • What are the cul­ture and tra­di­tions?
    The Mind Slay­ers con­quer and rule territories/planets with an iron fist. They also cel­e­brate Nation­al Con­quest Day, the day they took over the plan­et Zerathu­un. Last­ly they cel­e­brate the birth­day of the Elder Brain, Xul’thekar.

  • What is the tra­di­tion­al dress­code?
    Mind Slay­ers in D&D often wear sim­ple, func­tion­al cloth­ing (cloaks, tunics) that cov­ers their humanoid form, but with an empha­sis on ele­gant, often pur­ple, black or grey colours and psion­ic sym­bol­ism such as geo­met­ric pat­terns, which express their pow­er. They also use spe­cial equip­ment for their thralls, such as cara­pace armour and gas masks, to con­trol the Zerathu­u­ni. The Zerathu­u­ni must wear most­ly beige or brown over­alls because these clothes/colours make them look sub­dued.

  • How many coun­tries are there on the plan­et?
    There are many coun­tries on the plan­et Zerathu­un. We know noth­ing about most of them. The most impor­tant coun­try is Illithid, where their leader Ulitharid lives.

  • What reli­gion pre­vails on the plan­et?
    Mind Slay­ers believe in Xul’thekar, the Elder Brain. This is a won­drous, liv­ing brain with ten­ta­cles and bound­less intel­li­gence and dreams who floats on the plan­et. This Elder Brain also con­nects to space­ships which they can con­trol remote­ly so that they float through space. In these space­ships you find a small brain that is con­nect­ed to the Elder Brain.

    The Zerathu­u­ni look up to Paul, a Zerathu­u­ni inter­stel­lar refugee, who car­ries the trau­ma of his kind. He fled to the world “Order of the Roll”, where most of the races in this cam­paign live. He is relent­less­ly pur­sued by the feared Mind Slay­er Drak’zuhl, who is intent on cap­tur­ing or killing him. Paul hopes to free his kind one day, but hasn’t got the chance or abil­i­ty to do so yet.

  • What is the sym­bol of the plan­et?
    Xul’thekar, the Elder Brain, who looks like a giant Mind Slay­er head. The brain is so enor­mous that it extends notice­ably and attracts all your atten­tion.

    They also have large stat­ues of the Mind Slay­er on Zerathu­un.

  • How do crea­tures trav­el here?
    With a space­ship that looks like a brain with ten­ta­cles.
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